Dungeon Crawl Stone Soup version 0.23-a0-556-g351818a (webtiles) character file. 0 Whiskey the Ducker (level 1, -9/16 HPs) Began as a Demonspawn Gladiator on Dec 11, 2018. Mangled by a gnoll ... wielding a +0 club (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (93 turns). Whiskey the Ducker (Demonspawn Gladiator) Turns: 93, Time: 00:00:15 Health: -9/16 AC: 4 Str: 14 XL: 1 Next: 8% Magic: 1/1 EV: 12 Int: 9 God: Gold: 9 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of identify {unknown} Comestibles f - a ration Skills: + Level 2.0 Fighting + Level 2.7 Axes - Level 1.7 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Whiskey the Demonspawn Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. You open the door. There is an open door here. You see here a whip. As you open the gate, it creaks loudly! There is an open gate here. There is an open gate here. You open the door. There is an open door here. There is an open gate here. You now have 9 gold pieces. e - a scroll labeled YLEAFA AQIMUS You see here 5 stones. A frilled lizard comes into view. A gnoll comes into view. It is wielding a +0 club. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! You hit the gnoll. The gnoll misses you. You barely miss the gnoll. The gnoll hits you with a +0 club! You take 7 damage, and have 9/16 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll completely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll misses you. You hit the gnoll but do no damage. The gnoll closely misses you. You closely miss the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You take 5 damage, and have 4/16 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/16 hp. You hit the gnoll. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... ###. ..... ####...# #†@g...# #.##...# ####.##.#.# #.......# # #. #.##.#### #. #.##.# #. #(.#.# #.###.#.# #.#...#.# You could see a gnoll. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 91 | D:1 | HP: 4/16 [gnoll/+0 club (5)] 92 | D:1 | HP: 1/16 [gnoll/+0 club (1)] 93 | D:1 | Mangled by a gnoll Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Action || total -------------------------++------- Melee: War axe || 9 Stab: Sleeping || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 86.0 | 93.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 86.0 | 93.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------