Dungeon Sprint DCSS version 0.22-a0-596-gfbd32a6 (webtiles) character file. 0 Whiskey the Shield-Bearer (level 1, -4/16 (18) HPs) Began as a Formicid Fighter on July 6, 2018. Slain by a necrophage (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (23 turns). Whiskey the Shield-Bearer (Formicid Fighter) Turns: 23, Time: 00:00:28 HP: -4/16 (18) AC: 6 Str: 20 XL: 1 Next: 0% MP: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking {!r} Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 3.2 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Whiskey the Formicid Fighter. Found a staircase leading out of the dungeon. Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You start waiting. You sense a monster nearby. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You open the door. 2 hippogriffs come into view. The hippogriff screeches! x2 You close the door. You open the door. 2 tyrant leeches come into view. You close the door. You open the door. 4 necrophages come into view. You open the door. A merfolk siren comes into view. It is wielding a trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. You puncture the merfolk siren! The merfolk siren chants its luring song. You puncture the merfolk siren! The merfolk siren chants its luring song. The necrophage hits you. You feel your flesh rotting away! You block the necrophage's attack. The merfolk siren hits you with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 2/17 hp. MASSIVE DAMAGE!! You hit the merfolk siren. The necrophage barely misses you. You block the merfolk siren's attack. You hit the merfolk siren. The necrophage hits you but does no damage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel your flesh rotting away! The merfolk siren chants its luring song. The necrophage hits you but does no damage. You block the necrophage's attack. x2 You take 1 damage, and have 1/16 hp. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. The necrophage hits you. You die... { { { ## ## .# #. ## H#H # ##.###+# .## #.mn##.##w.$# #@nn<.+# #..n##.##w..# ##.###'# .## ## .n. # { .n#.. ##. .## { ## ## You could see a merfolk siren and 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 8 | D | Noticed a hippogriff 8 | D | Noticed a hippogriff 11 | D | Noticed a tyrant leech 11 | D | Noticed a tyrant leech 14 | D | Noticed a necrophage 14 | D | Noticed a necrophage 14 | D | Noticed a necrophage 14 | D | Noticed a necrophage 16 | D | Noticed a merfolk siren 20 | D | HP: 2/17 [merfolk siren/trident (10)] 23 | D | Slain by a necrophage Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Trident || 5 Armor: Scale mail || 2 Dodge: Dodged || 1 Block: Shield || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 23 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 23.0 +-------+-------+-------+-------+-------+----------------------