Dungeon Sprint DCSS version 0.22-a0-596-gfbd32a6 (webtiles) character file. 0 Whiskey the Caller (level 1, -6/13 HPs) Began as a Merfolk Summoner on July 6, 2018. Mangled by a worm (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (10 turns). Whiskey the Caller (Merfolk Summoner) Turns: 10, Time: 00:00:09 Health: -6/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Comestibles c - a ration {@e1} Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Call Imp Summ ##...... 7% 2 ###.... Call Canine Familiar Summ ##...... 14% 3 ####... Summon Lightning Spire Summ/Air #....... 71% 4 #####.. Summon Guardian Golem Hex/Summ #....... 30% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Whiskey the Merfolk Summoner. Found a staircase leading out of the dungeon. You open the door. 2 worms come into view. There is an open door here. You now have 2/3 mp. The worm barely misses your rat. You now have 1/3 mp. You hit the worm. The worm closely misses you. Your rat closely misses the worm. The worm closely misses your rat. You hit the worm but do no damage. Your rat barely misses the worm. You hit the worm but do no damage. The worm closely misses you. The worm bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! You barely miss the worm. The worm misses you. You now have 0/3 mp. You barely miss the worm. Your bat barely misses the worm. Your bat hits the worm but does no damage. The worm bites you! Ouch! That really hurt! The worm bites you! Ouch! That really hurt! You die... #+# ####.## #w@b<.+ #.bw##.## ##.# #+# ## You could see 2 worms and 2 friendly bats. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Merfolk Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Mangled by a worm Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Summon Small Mamm || 3 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 10 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 10.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 10.0 +-------+-------+-------+-------+-------+----------------------