Dungeon Sprint DCSS version 0.22-a0-596-gfbd32a6 (webtiles) character file. 0 Whiskey the Caller (level 1, -1/13 HPs) Began as a Merfolk Summoner on July 5, 2018. Slain by an adder (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:09 (16 turns). Whiskey the Caller (Merfolk Summoner) Turns: 16, Time: 00:00:10 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-1 -> -11) A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Comestibles c - a ration {@e1} Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Call Imp Summ ##...... 7% 2 ###.... Call Canine Familiar Summ ##...... 14% 3 ####... Summon Lightning Spire Summ/Air #....... 71% 4 #####.. Summon Guardian Golem Hex/Summ #....... 30% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Whiskey the Merfolk Summoner. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the door. An adder comes into view. You now have 2/3 mp. You now have 1/3 mp. The adder hisses angrily. The adder bites your quokka. Your quokka completely misses the adder. There is an open door to the Storerooms (Easy) here. You swap places. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. You take 4 damage, and have 9/13 hp. MASSIVE DAMAGE!! You feel sick. The adder closely misses you. You take 1 damage, and have 8/13 hp. You closely miss the adder. Your quokka closely misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! Your quokka closely misses the adder. You take 2 damage, and have 6/13 hp. You miss the adder. You feel sick. The adder barely misses you. Your quokka closely misses the adder. You take 1 damage, and have 5/13 hp. You barely miss the adder. You feel sick. The adder bites you. You die... ##########++ #+##........... +.##......#..# ######@##.......... .......Srr........... ####+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# You could see an adder and 2 friendly quokkas. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Merfolk Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Slain by an adder Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Summon Small Mamm || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 16 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: pitsprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 16.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 16.0 +-------+-------+-------+-------+-------+----------------------