Dungeon Crawl Stone Soup version 5.6-9-g014c5a2 (webtiles) character file. 2 Whiskey the Vexing (level 1, 0/13 HPs) Began as a Jiangshi Enchanter on June 28, 2018. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (145 turns). Whiskey the Vexing (Jiangshi Enchanter) Turns: 145, Time: 00:00:25 Health: 0/13 AC: 3 (0%)Str: 7 XL: 1 Next: 66% Magic: 2/2 EV: 13 Int: 17 God: Gold: 4 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis + a - +1 dagger rCold + . . Faith . (no shield) rNeg + + . Spirit . b - +1 robe rPois + Reflect . (no helmet) rElec . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++++...... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: hp from kills, fangs 3, see invisible, cold resistance 1, negative energy resistance 2, poison resistance, unbreathing, stiff legs 1 a: Hop You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls c - a scroll of blinking {!r} Skills: + Level 1.4 Blades + Level 2.3 Dodging * Level 4.6 Stealth + Level 5.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex 20 (90) 2% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex 20 (100) 6% 3 N/A Tukima's Dance Hex 20 (100) 6% 3 N/A Ensorcelled Hibernation Hex/Ice 10 (50) 11% 2 N/A Dazzling Spray Hex/Fire 10 (50) 22% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes restore health when killing living enemies. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) Your flesh is cold resistant. (rC+) You are quite resistant to negative energy. (rN++) Your system is resistant to poisons. (rPois) You can survive without breathing. You can hop short distances. Message History No target in view! No target in view! No target in view! No target in view! A hobgoblin comes into view. It is wielding a +0 dagger. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. You bite the hobgoblin (2). The hobgoblin completely misses you. You hit the hobgoblin (1). The hobgoblin barely misses you. You hit the hobgoblin (2). The hobgoblin misses you. You barely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you with a +0 dagger (4). You take 4 damage, and have 9/13 hp. MASSIVE DAMAGE!! You closely miss the hobgoblin. You bite the hobgoblin (1). You kill the hobgoblin! You feel better. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 hand axe. c - a scroll of blinking {!r} As you open the door, it creaks loudly! A frilled lizard comes into view. The frilled lizard hisses angrily. Found a stone staircase leading down. There is an open door here. You hit the frilled lizard (2). You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 4 gold pieces. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. A quokka comes into view. Health restored: 13 No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The quokka is too close now for your liking. You closely miss the quokka. The quokka closely misses you. The quokka twitches its whiskers. The quokka bites you (5). You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You closely miss the quokka. The quokka completely misses you. You barely miss the quokka. You bite the quokka, but do no damage. The quokka bites you (3). You take 3 damage, and have 5/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. Your bite misses the quokka. The quokka bites you (5). You die... #..# #.......... #..#####........## #..#.............. #..#..........#.## #..#..........#.# #......)......# ##..........### #####....### #.....@.+ #.##..r.# # #....# ###### You could see a quokka. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Jiangshi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 145 | D:1 | Slain by a quokka Action || total -------------------------++------- Melee: Dagger || 15 Bite || 6 Dodge: Dodged || 8 Vault maps used: D:1: dpeg_arrival_simpleton_b, minmay_tiny_reverse_x Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 6.5 | 108.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 6.5 | 108.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------