Dungeon Crawl Stone Soup version 0.22-a0-533-g4d20840 (webtiles) character file. 17 Whiskey the Vexing (level 2, 20/20 HPs) Began as a Vampire Arcane Marksman on June 23, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:30 (868 turns). Whiskey the Vexing (Vampire Arcane Marksman) Turns: 868, Time: 00:02:31 Health: 20/20 AC: 2 Str: 9 XL: 2 Next: 44% Magic: 3/3 EV: 12 Int: 15 God: Gold: 30 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis + k - -3 arbalest (curse) rCold . . . Gourm . (shield currently unavailable) rNeg + . . Faith . f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling k - a cursed -3 arbalest (weapon) (You found it on level 2 of the Dungeon) m - a +0 short sword (You found it on level 2 of the Dungeon) Missiles d - 16 sling bullets Armour f - a +0 robe (worn) Potions e - 5 potions of blood {@q1} g - a potion of curing h - a potion of mutation {unknown} j - a potion of flight {unknown} l - a potion of resistance Skills: - Level 0.8 Fighting - Level 1.5 Slings - Level 2.1 Dodging * Level 3.6 Stealth - Level 1.0 Spellcasting - Level 4.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Cause Fear Hex ##........ 38% 4 #####.. Slow Hex ##...... 6% 2 ###.... Portal Projectile Hex/Tloc #..... 30% 3 ####... Leda's Liquefaction Hex/Erth #......... 69% 4 #####.. Inner Flame Hex/Fire #....... 30% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. Firing (i - inventory) No suitable missiles. Aim: a goblin (severely wounded) Okay, then. ##.. .s ... 8 #..##K #...r# . #....####g. #..g....... #........# #..@..# #.....# #.....# #....#$# #....#.# #....#.# ##.#.# # #.#!. You could see a quokka, a giant cockroach (wandering), 2 goblins and a kobold. Vanquished Creatures 3 bats (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 ball pythons (D:2) A frilled lizard (D:1) 5 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Vampire Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 50 | D:1 | Reached skill level 1 in Stealth 190 | D:1 | Reached skill level 2 in Stealth 255 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/3 268 | D:1 | Reached skill level 3 in Stealth 868 | D:2 | Quit the game Vault maps used: D:1: dpeg_arrival_erosion D:2: lemuel_upstairs_altar, minmay_hexomino_c4, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.6 Fighting | | 0.8 Slings | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Action || total -------------------------++------- Fire: Hunting sling || 33 Throw: Stone || 5 Use: Scroll || 3 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 25 | 0.0 | 0 | 17 | 0.0 | 868 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 22 | 0.0 | 0 | 15 | 0.0 | 745 D:2 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 123 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_erosion D:2: lemuel_upstairs_altar, minmay_hexomino_c4, uniq_jessica Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.5 | 3.5 | 81.4 | 419.0 Dungeon | 100.0 | 100.0 | 3.5 | 3.5 | 81.4 | 419.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+----------------------