Dungeon Sprint DCSS version 0.22-a0-470-g522be1c (webtiles) character file. 0 Whiskey the Sneak (level 1, -8/10 HPs) Began as a Spriggan Assassin on June 14, 2018. Mangled by a ghoul (18 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:19 (403 turns). Whiskey the Sneak (Spriggan Assassin) Turns: 403, Time: 00:02:19 Health: -8/10 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 17 Int: 12 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . d - +0 cloak rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 blowgun Missiles e - 8 poisoned needles f - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls m - a scroll of blinking {!r} Potions h - a potion of curing i - a potion of heal wounds j - a potion of haste k - 2 potions of magic l - a potion of berserk rage {!q} Comestibles g - a ration {@e1} Skills: - Level 1.5 Fighting - Level 2.1 Short Blades - Level 2.0 Throwing - Level 1.5 Dodging * Level 5.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History Welcome, Whiskey the Spriggan Assassin. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. A warg comes into view. There is a huge open gate to the Metal Vault (Medium) here. You close the huge gate. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. A bog body comes into view. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. You close the huge gate. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the door. A river rat comes into view. There is an open door to the Storerooms (Easy) here. As you close the door, it creaks loudly! There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the door. A hell rat, a catoblepas and a dream sheep come into view. The hell rat roars deafeningly! The catoblepas bellows! The dream sheep bleats! You hear a shout! You hear a screech! You hear a bleat! You hear a shout! You hear a deafening roar! You hear a shout! x2; You hear two shouts! There is an open door here. You close the door. You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. A deep elf knight, a water elemental and a vampire come into view. There is a huge open gate to the Steel Vault (Very Hard) here. You close the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Main Hall (Safe) here. You close the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You close the huge gate. There is an open door to the Entrance Hall (Safe) here. You close the door. You start waiting. Done waiting. You open the door. An orc priest comes into view. As you close the door, it creaks loudly! You start waiting. A ghoul opens the door. A ghoul comes into view. There is an open door to the Entrance Hall (Safe) here. You closely miss the ghoul. The ghoul claws you!! Ouch! That really hurt! You die... ##########++######### ##########''###### ## #................# .. + #......#..#......##.. #####.##................++.. ......r+................++.. ##+#####......#.n#......##.. #....n...........# .. ####@#####++###### ## #.......##++# #.......##..# #.......##..# #...<...##..# #.......##..# #.......##..# #.......##..h ######### You could see 2 ghouls. Vanquished Creatures (others) An air elemental (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Whiskey the Spriggan Assassin began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 14 | D | Noticed a warg 23 | D | Noticed a bog body 125 | D | Noticed a catoblepas 125 | D | Noticed a hell rat 125 | D | Noticed a dream sheep 172 | D | Noticed a deep elf knight 172 | D | Noticed a water elemental 172 | D | Noticed a vampire 208 | D | Killed an air elemental 306 | D | Noticed an orc priest 402 | D | Noticed a ghoul 402 | D | Noticed a ghoul 403 | D | Mangled by a ghoul Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Dagger || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 403 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: pitsprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 48.4 | 0.0 | 403.0 Dungeon | 100.0 | 100.0 | 0.0 | 48.4 | 0.0 | 403.0 +-------+-------+-------+-------+-------+----------------------