Dungeon Crawl Stone Soup version 0.22-a0-456-g11ed031 (webtiles) character file. 96 Whiskey the Chucker (level 4, -1/48 HPs) Began as an Ogre Hunter on June 6, 2018. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:42 (1906 turns). Whiskey the Chucker (Ogre Hunter) Turns: 1906, Time: 00:04:42 Health: -1/48 AC: 3 Str: 16 XL: 4 Next: 67% Magic: 4/4 EV: 10 Int: 13 God: Gold: 41 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . SeeInvis . r - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... Rnd*Tele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.16/turn i - ring of teleportation (curse) {+/*tele, !d} MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 short sword l - a +0 hunting sling (You found it on level 1 of the Dungeon) r - a +0 quarterstaff (weapon) (You found it on level 2 of the Dungeon) Missiles d - 2 throwing nets {=f, !d} k - 17 sling bullets m - 86 stones (quivered) Armour b - a +0 robe (worn) Jewellery i - a cursed ring of teleportation (left hand) {+/*tele, !d} (You found it on level 1 of the Dungeon) p - an uncursed ring of protection from fire {unknown} (You found it on level 2 of the Dungeon) Scrolls e - 3 scrolls of identify {unknown} g - 2 scrolls of fog {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of remove curse {unknown} n - a scroll of noise {unknown} q - 2 scrolls of magic mapping {unknown} Potions o - 2 potions of flight {unknown} Comestibles f - 4 rations {@e1} Skills: + Level 4.1 Fighting + Level 4.7 Throwing + Level 2.8 Dodging - Level 0.6 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Firing (i - inventory. (/) - cycle) k - 26 sling bullets (quivered) Aim: a gnoll, wielding a spear (moderately wounded) You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. A gnoll comes into view. It is wielding a flail. Firing (i - inventory. (/) - cycle) k - 25 sling bullets (quivered) Aim: a gnoll, wielding a spear (severely wounded) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll hits you from afar with a spear. You take 4 damage, and have 37/48 hp. Firing (i - inventory. (/) - cycle) k - 24 sling bullets (quivered) Aim: a gnoll, wielding a spear (almost dead) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a spear. You take 1 damage, and have 36/48 hp. Firing (i - inventory. (/) - cycle) k - 23 sling bullets (quivered) Aim: a gnoll, wielding a spear (almost dead) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a spear. You take 4 damage, and have 32/48 hp. Firing (i - inventory. (/) - cycle) k - 22 sling bullets (quivered) Aim: a gnoll, wielding a spear (almost dead) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! Your Fighting skill increases to level 4! Firing (i - inventory. (/) - cycle) k - 21 sling bullets (quivered) Aim: a gnoll, wielding a club You shoot a sling bullet. The sling bullet hits the gnoll. Firing (i - inventory. (/) - cycle) k - 20 sling bullets (quivered) Aim: a gnoll, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a club. You take 2 damage, and have 30/48 hp. Firing (i - inventory. (/) - cycle) k - 19 sling bullets (quivered) Aim: a gnoll, wielding a club (heavily wounded) You shoot a sling bullet. The sling bullet hits the gnoll. Firing (i - inventory. (/) - cycle) k - 18 sling bullets (quivered) Aim: a gnoll, wielding a club (severely wounded) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you with a club! You take 7 damage, and have 23/48 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) r - a +0 quarterstaff (weapon) The gnoll hits you with a flail! You take 7 damage, and have 16/48 hp. You closely miss the gnoll. The gnoll barely misses you. You sock the gnoll! The gnoll hits you with a flail! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 8/48 hp. You barely miss the gnoll. The gnoll completely misses you. Throwing (i - inventory. (/) - cycle) c - 4 large rocks (quivered) {!d} Aim: a gnoll, wielding a flail You throw a large rock {!d}. The large rock {!d} closely misses the gnoll. The large rock {!d} completely misses the gnoll. The gnoll barely misses you. Throwing (i - inventory. (/) - cycle) c - 3 large rocks (quivered) {!d} Aim: a gnoll, wielding a flail You throw a large rock {!d}. The large rock {!d} barely misses the gnoll. The large rock {!d} hits the gnoll! You kill the gnoll! The gnoll closely misses you. x2 You closely miss the gnoll. The gnoll closely misses you. Throwing (i - inventory. (/) - cycle) c - 2 large rocks (quivered) {!d} Aim: a gnoll, wielding a club (severely wounded) You throw a large rock {!d}. The large rock {!d} hits the gnoll!! You kill the gnoll! The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll hits you with a club! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/48 hp. Throwing (i - inventory. (/) - cycle) c - a large rock (quivered) {!d} Aim: a gnoll, wielding a club (severely wounded) You throw a large rock {!d}. The large rock {!d} barely misses the gnoll. The gnoll hits you but does no damage. The gnoll hits you with a club. You die... #.# #.# ###### #.# #..... #.#### #.#### #.##.. #.#### #.##.# #.#... #.##.# ##.#... #####.##.#####...... #(g@.....†.......... #)##.###.#####...... #) #.#.....# ######. #g #.#.#.#.########. #( #................ #( ###.#.#.####..### #( #[....# #..# #. ###.### #..# #.######..### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 worms (D:2) 5 dart slugs A leopard gecko (D:1) A bat (D:1) 3 giant cockroaches 6 goblins 3 hobgoblins 7 jackals A ball python (D:2) A frilled lizard (D:2) 5 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Ogre Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 0 | D:1 | Noticed a red draconian 0 | D:1 | Noticed an ice dragon 2 | D:1 | Noticed an ice dragon 2 | D:1 | Noticed a shadow dragon 4 | D:1 | Noticed an iron dragon 5 | D:1 | Noticed a green draconian 8 | D:1 | Noticed an orb of fire 10 | D:1 | Noticed a shadow dragon 14 | D:1 | Noticed a green draconian 14 | D:1 | Noticed an orb of fire 14 | D:1 | Noticed a large abomination 16 | D:1 | Noticed a golden dragon 20 | D:1 | Noticed an orb of fire 183 | D:1 | Reached skill level 3 in Fighting 183 | D:1 | Reached skill level 2 in Dodging 183 | D:1 | Reached XP level 2. HP: 11/31 MP: 2/2 669 | D:1 | Reached XP level 3. HP: 17/37 MP: 3/3 1722 | D:2 | Reached XP level 4. HP: 40/48 MP: 4/4 1891 | D:2 | Reached skill level 4 in Fighting 1899 | D:2 | HP: 8/48 [gnoll/flail (8)] 1905 | D:2 | HP: 2/48 [gnoll/club (8)] 1906 | D:2 | Slain by a gnoll Vault maps used: D:1: shiori_arrival_whats_in_store_for_you D:2: lemuel_blue_sif_altar, lightli_temple_of_fire Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 4 | 4.1 Dodging | 2 | 2.8 Throwing | | 4.7 Stealth | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 92 | || 92 Quarterstaff | | 5 || 5 Fire: Hunting sling | 44 | 31 || 75 Throw: Large rock | 4 | 4 || 8 Eat: Chunk | 3 | || 3 Armor: Robe | 41 | 5 || 46 Dodge: Dodged | 72 | 13 || 85 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 138 | 0.0 | 0 | 42 | 0.0 | 1906 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 49 | 0.0 | 0 | 23 | 0.0 | 1470 D:2 | 0 | 89 | 0.0 | 0 | 19 | 0.0 | 436 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: shiori_arrival_whats_in_store_for_you D:2: lemuel_blue_sif_altar, lightli_temple_of_fire Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.3 | 20.4 | 62.4 | 892.5 Dungeon | 100.0 | 100.0 | 6.3 | 20.4 | 62.4 | 892.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 69.0 +-------+-------+-------+-------+-------+----------------------