Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 0 Whiskey the Charmwright (level 1, 16/16 HPs) Began as a Formicid Skald on Dec 9, 2017. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). Whiskey the Charmwright (Formicid Skald) Turns: 1, Time: 00:00:14 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Comestibles d - a bread ration {@e1} Skills: + Level 2.1 Fighting + Level 2.0 Maces & Flails + Level 1.1 Armour + Level 1.7 Dodging + Level 2.1 Spellcasting + Level 3.0 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Whiskey the Formicid Skald. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #+# # #≈♣.♣≈# ≈≈♣.♣≈≈ ≈♣.♣≈ ♣...♣ ... #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Formicid Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_simple_d Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 3.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 3.0 +-------+-------+-------+-------+-------+----------------------