Dungeon Crawl Stone Soup version 0.20-a0-492-g6327889 (webtiles) character file. 8 Whiskey the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Jan 15, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (135 turns). Whiskey the Charmwright (Demonspawn Skald) Turns: 135, Time: 00:00:35 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.0/turn (no ring) (no ring) @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls f - a scroll of immolation {unknown} g - a scroll of fear {unknown} Potions e - a potion of invisibility {unknown} Books c - a book of Battle Comestibles d - a bread ration {@e1} Skills: + Level 2.0 Fighting + Level 1.9 Polearms + Level 1.3 Armour + Level 2.0 Dodging + Level 2.0 Spellcasting + Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You take 2 damage, and have 11/16 hp. You hit the goblin. You kill the goblin! Attack whom? Aim: a rat You reach to attack! You hit the rat but do no damage. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a dagger; a rat corpse; a goblin corpse f - a scroll labeled HYCHAQ PEHAL You now have 17 gold pieces. A bat comes into view. The bat hits you but does no damage. A bat is nearby! You hit the bat but do no damage. The bat misses you. The bat completely misses you. You hit the bat. The bat closely misses you. The bat misses you. Attack whom? Aim: a bat (moderately wounded) You reach to attack! You closely miss the bat. The bat hits you but does no damage. Attack whom? Aim: a bat (moderately wounded) You reach to attack! You hit the bat. The bat barely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 24 gold pieces (gained 7). g - a scroll labeled BODDIO JYWO A kobold comes into view. Attack whom? Aim: a kobold You reach to attack! You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a leather armour. A jackal comes into view. Health restored: 16 A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! Attack whom? Aim: a jackal You reach to attack! You hit the jackal. You hit the jackal. You kill the jackal! Your Dodging skill increases to level 2! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of antennae grows on your head! Health restored: 22; MP restored: 5 ...+ #.. ########[####.# #### #.# #.# ####.# #.# #....# #.# #.#######.# #........ #. #........ ##...#####.####### ....h.h@.......... .#...#####.####### ... #.# . #.# #.# #.# #.# ## You could see 2 jackals. Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) A goblin (D:1) A jackal (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 12 | D:1 | Reached skill level 1 in Armour 134 | D:1 | Reached skill level 2 in Dodging 134 | D:1 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 134 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 135 | D:1 | Quit the game Vault maps used: D:1: mrwooster_arrival_arrow Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.3 Dodging | 2 | 2.0 Fighting | | 2.0 Polearms | | 1.9 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Spear || 24 Armor: Leather armour || 6 Dodge: Dodged || 10 Vault maps used: D:1: mrwooster_arrival_arrow Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.3 | 107.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.3 | 107.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------