Dungeon Crawl Stone Soup version 0.25-a0-51-gc466198 (webtiles) character file. Game seed: 7135198801245318923, levelgen mode: deterministic 0 Weirdisaac the Magician (level 1, 14/14 HPs) Began as a Hill Orc Wanderer on Oct 24, 2019. Got out of the dungeon alive. The game lasted 00:01:09 (1 turns). Weirdisaac the Magician (Hill Orc Wanderer) Turns: 1, Time: 00:01:09 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 4 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Potions b - a potion of curing Comestibles f - a ration Skills: Level 1.1 Long Blades * Level 1.0 Dodging + Level 1.0 Stealth * Level 2.1 Shields * Level 2.4 Spellcasting Level 1.5 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 34% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 47% 2 ###.... Call Imp Summ #....... 47% 2 ###.... Slow Hex #....... 47% 2 ###.... Mephitic Cloud Conj/Pois/Air #....... 65% 3 ####... Conjure Flame Conj/Fire #....... 71% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Weirdisaac the Hill Orc Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 buckler, a +0 robe, a ration; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Okay, then. Casting: Magic Dart (safe; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #...# ...≈... #.8.≈.8.# #...≈...# #.♣.≈.♣.# #...≈...# #.8.≈.8.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Weirdisaac the Hill Orc Wanderer began the quest for the | Orb. 0 | D:1 | Weirdisaac set off with the following items: a +0 club, a | potion of curing, a +0 buckler, a +0 robe, a ration; and | the following spell memorised: Magic Dart; and the | following spells available to memorise: Blink, Call Imp, | Slow, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_corners, kennysheep_small_spiral, lemuel_old_faithful Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------