Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 9521622638813943430 7 WaifuGate the Chiller (level 1, 0/13 HPs) Began as a Demonspawn Wanderer on Apr 10, 2019. Slain by a rat (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:13 (469 turns). WaifuGate the Chiller (Demonspawn Wanderer) Turns: 469, Time: 00:02:13 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 83% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 pair of gloves (You found it on level 1 of the Dungeon) d - a +0 robe (worn) Comestibles b - 2 chunks of flesh {@w0} f - 2 rations {e} Skills: - Level 1.0 Stealth + Level 1.4 Spellcasting + Level 1.0 Hexes Level 1.0 Summonings Level 2.1 Necromancy Level 2.6 Ice Magic Level 1.0 Air Magic Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Confusing Touch Hex #..... 21% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 13% 1 ##..... Shock Conj/Air #... 26% 1 ##..... Swiftness Chrm/Air #....... 36% 2 ###.... Confuse Hex #....... 52% 3 ####... Regeneration Chrm/Necr #......... 52% 3 ####... Static Discharge Conj/Air #....... 58% 3 ####... Airstrike Air #......... 90% 4 #####.. Lightning Bolt Conj/Air #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Health restored: 13 Found an escape hatch in the floor. A bat comes into view. A bat is nearby! You barely miss the bat. The bat hits you but does no damage. You hit the bat. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 12/13 hp. The bat hits you. The bat barely misses you. You take 1 damage, and have 11/13 hp. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you. You take 1 damage, and have 10/13 hp. You closely miss the bat. The bat misses you. You barely miss the bat. The bat misses you. The bat hits you but does no damage. x3 You closely miss the bat. The bat misses you. The bat hits you. You take 1 damage, and have 10/13 hp. You completely miss the bat. The bat barely misses you. You hit the bat. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. The bat barely misses you. The bat misses you. The bat closely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! There is an escape hatch in the floor here. A goblin comes into view. A goblin is nearby! A goblin is nearby! A goblin is nearby! A rat comes into view. The rat closely misses you. The goblin shouts! You hit the goblin. You kill the goblin! The rat barely misses you. You hit the rat. You kill the rat! You see here a goblin corpse. You butcher the goblin corpse. b - 2 chunks of flesh {@w0} You see here a goblin skeleton. A giant cockroach comes into view. You see here a pair of gloves. c - a pair of gloves Your hands begin to glow red. Firing (i - inventory) No suitable missiles. Aim: a giant cockroach (chance to confuse on hit: 76%) Okay, then. You now have 1/2 mp. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Current Action: zaf Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: za Created macro '1' => 'za'. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! The giant cockroach bites you. A rat comes into view. You take 2 damage, and have 10/13 hp. You hit the giant cockroach but do no damage. The giant cockroach appears confused. A giant cockroach comes into view. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. You hit the giant cockroach. You barely miss the giant cockroach. The hobgoblin hits you but does no damage. You strike the helpless giant cockroach from behind! You hit the giant cockroach. You kill the giant cockroach! Your Hexes skill increases to level 1! The hobgoblin hits you with a +0 club. You take 5 damage, and have 6/13 hp. MASSIVE DAMAGE!! The giant cockroach bites you but does no damage. MP restored: 2 The giant cockroach closely misses you. The rat bites you. You see here a goblin skeleton. You take 2 damage, and have 4/13 hp. The rat twitches its whiskers. You barely miss the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat closely misses you. You closely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/13 hp. There are monsters nearby! You barely miss the rat. The rat closely misses you. You hit the rat. The rat closely misses you. You hit the rat but do no damage. The rat bites you. You die... #.#........# #..# #.#..####..# #..# #.#..# #..# #..# #....# #..####..# #.#..# #........# .............##.#..####........# .............##.#..............# =.%........[.##.#.........###..# .............##@#.........# #..# .............##r#..#####..# #..# .......=.....##g#..# #..###..# .............##s#..# #.......# .............##.#..# #.<.....# ..####.$....s.รท.#..# #.......# #.#####.#..#..# #...##..# ... ......#..#####...##..# ##.. .....#..#..............# You could see a giant cockroach, a hobgoblin and a rat. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A giant cockroach (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WaifuGate the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | WaifuGate set off with the following items: a +0 dagger, a | +0 robe, a ration {e}; and the following spells available | to memorise: Animate Skeleton, Shock, Confusing Touch, | Swiftness, Regeneration, Static Discharge, Confuse, | Airstrike, Lightning Bolt 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 2 | D:1 | Learned a level 1 spell: Confusing Touch 452 | D:1 | Reached skill level 1 in Hexes 466 | D:1 | HP: 3/13 [rat (1)] 469 | D:1 | Slain by a rat Skill XL: | 1 | ---------------+----+----- Hexes | 1 | 1.0 Stealth | | 1.0 Spellcasting | | 1.4 Summonings | | 1.0 Necromancy | | 2.1 Ice Magic | | 2.6 Air Magic | | 1.0 Evocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 37 Cast: Confusing Touch || 1 Stab: Confused || 1 Armor: Robe || 16 Dodge: Dodged || 21 Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 59.9 | 16.8 | 469.0 Dungeon | 100.0 | 100.0 | 0.0 | 59.9 | 16.8 | 469.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------