Dungeon Sprint DCSS version 0.24-a0-445-gd5110b0 (webtiles) character file. Game seed: 1994724567013702722 53 Volrath the Skirmisher (level 3, 10/46 HPs) Began as a Demonspawn Fighter on June 23, 2019. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (141 turns). Volrath the Skirmisher (Demonspawn Fighter) Turns: 141, Time: 00:00:23 Health: 10/46 AC: 7 Str: 22 XL: 3 Next: 64% Magic: 3/3 EV: 7 Int: 9 God: Gold: 0 SH: 10 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking (expiring), lethally poisoned (10 -> 0), very quick A: claws 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a ration Skills: + Level 4.6 Fighting + Level 3.0 Axes + Level 4.6 Armour + Level 0.5 Dodging + Level 4.2 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Message History The scorpion is almost dead. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You slash the scorpion! You kill the scorpion! Your Fighting skill increases to level 4! Your Axes skill increases to level 3! Your Armour skill increases to level 4! Your Shields skill increases to level 4! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 16, Int 9, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... Your fingernails sharpen. * * * LOW HITPOINT WARNING * * * You feel sick. You block the jackal's attack. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓h▓ ▓s▓ ▓.▓ ▓O▓ ▓l▓ ▓.▓ ▓+▓ You could see an ogre, a scorpion, a jackal and a frilled lizard. Vanquished Creatures A scorpion (D) An ooze (D) A bat (D) A frilled lizard (D) A kobold (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Volrath the Demonspawn Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 132 | D | Noticed a scorpion 132 | D | Noticed a scorpion 132 | D | Noticed an ogre 140 | D | Killed a scorpion 140 | D | Gained mutation: You have sharp fingernails. [demonic | ancestry] 140 | D | Reached XP level 2. HP: 10/26 MP: 2/2 140 | D | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 140 | D | Reached XP level 3. HP: 12/31 MP: 3/3 141 | D | Quit the game Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Armour | 4 | 4.6 Shields | 4 | 4.2 Axes | 3 | 3.0 Fighting | 4 | 4.6 Dodging | | 0.5 Action || total -------------------------++------- Melee: War axe || 23 Use: Potion || 1 Armor: Scale mail || 6 Dodge: Dodged || 5 Block: Shield || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 77 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 77 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------