Dungeon Sprint DCSS version 0.24-a0-445-gd5110b0 (webtiles) character file. Game seed: 13753037384718489494 28 Volrath the Skirmisher (level 3, 39/45 HPs) Began as a Demonspawn Fighter on June 23, 2019. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:18 (122 turns). Volrath the Skirmisher (Demonspawn Fighter) Turns: 122, Time: 00:00:19 Health: 39/45 AC: 7 Str: 22 XL: 3 Next: 0% Magic: 3/3 EV: 7 Int: 9 God: Gold: 0 SH: 9 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: demonic guardian 1, spiny 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a ration Skills: + Level 4.2 Fighting + Level 2.7 Axes + Level 4.0 Armour + Level 3.9 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are partially covered in sharp spines. Message History You hit the ball python. You kill the ball python! The worker ant bites you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the worker ant's attack. You slice the worker ant!! You kill the worker ant! Your Fighting skill increases to level 4! Your Armour skill increases to level 4! You have reached level 2! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 16, Int 9, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓+▓ ▓.▓ ▓.▓ ▓l▓ ▓.▓ ▓r▓ ▓h▓ ▓@▓ ▓.▓ ▓5▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ You could see a hound, a quokka, a frilled lizard and a friendly quasit. Vanquished Creatures A worker ant (D) A ball python (D) A frilled lizard (D) 2 kobolds (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Volrath the Demonspawn Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 116 | D | Noticed a hound 116 | D | Noticed a worker ant 121 | D | Killed a worker ant 121 | D | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 121 | D | Reached XP level 2. HP: 25/25 MP: 2/2 121 | D | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 121 | D | Reached XP level 3. HP: 30/30 MP: 3/3 122 | D | Quit the game Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Armour | 4 | 4.0 Shields | 3 | 3.9 Axes | 2 | 2.7 Fighting | 4 | 4.2 Action || total -------------------------++------- Melee: War axe || 16 Use: Potion || 1 Armor: Scale mail || 3 Dodge: Dodged || 2 Block: Shield || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 41 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 41 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------