Dungeon Sprint DCSS version 0.17.1-1-g73c8601 (webtiles) character file. 28 Visintini the Grave Robber (level 2, -7/20 HPs) Began as a Demonspawn Necromancer on June 11, 2016. Mangled by an ogre ... wielding a +0 giant spiked club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:06:06 (254 turns). Visintini the Grave Robber (Demonspawn Necromancer) Turns: 254, Time: 00:06:06 Health: -7/20 AC: 2 Str: 8 XL: 2 Next: 96% Magic: 6/6 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 2 memorised, 5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: demonic guardian 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions e - a potion of heal wounds f - a potion of haste Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration Skills: + Level 0.4 Fighting + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 6.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 None b - Animate Skeleton Necr N/A 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Your white imp hits the ogre. Your white imp freezes the ogre. There is an open door here. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Gang up on whom? Press: ? - help, Dir - move target cursor, f - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) Attack! Your white imp completely misses the ogre. Casting: Animate Skeleton Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..5@O#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre and a friendly white imp. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Visintini the Demonspawn Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Learned a level 1 spell: Animate Skeleton 4 | D | Noticed Ijyb 27 | D | Killed Ijyb 27 | D | Reached skill level 6 in Necromancy 27 | D | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 27 | D | Reached XP level 2. HP: 10/20 MP: 0/6 249 | D | Noticed an ogre 254 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 8 Use: Potion || 4