Dungeon Crawl Stone Soup version 0.24-a0-654-g80d7c3d (webtiles) character file. Game seed: 11087141480076160468, levelgen mode: deterministic 4 Viral the Skirmisher (level 1, -2/16 HPs) Began as an Octopode Monk on Sept 27, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (73 turns). Viral the Skirmisher (Octopode Monk) Turns: 73, Time: 00:00:13 Health: -2/16 AC: 1 Str: 10 XL: 1 Next: 60% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls e - a scroll of fog {unknown} Potions c - a potion of ambrosia {unknown} d - a potion of might {unknown} Comestibles b - 2 rations Skills: + Level 3.1 Fighting + Level 3.0 Short Blades + Level 3.0 Dodging + Level 2.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You constrict the jackal. The jackal bites you. x2 You release your grip on the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal bites you. You die... ############### #............. #.##........# #.##........#### #.##...........# #.##...........# #.##........@..# #.##.....?.hhl.# #.####.........# #.# #.........# #.# ##........# ###.#########...... #................... ##......>............ ## #...........######## You could see 2 jackals and a frilled lizard. Vanquished Creatures A bat (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Viral the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 73 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic Action || total -------------------------++------- Melee: Short sword || 9 Constrict || 4 Tentacles || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------