Dungeon Crawl Stone Soup version 0.25-a0-265-g7af84ae (webtiles) character file. Game seed: 8579016747448925756, levelgen mode: deterministic 24 Verduhn the Grave Robber (level 2, -1/20 HPs) Began as a Mummy Necromancer on Dec 8, 2019. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:25 (2134 turns). Verduhn the Grave Robber (Mummy Necromancer) Turns: 2134, Time: 00:06:26 Health: -1/20 AC: 2 Str: 11 XL: 2 Next: 79% Magic: 5/5 EV: 12 Int: 14 God: Gold: 37 SH: 0 Dex: 15 Spells: 4/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - +3 ring of dexterity MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +3 ring of dexterity (left hand) Scrolls b - a scroll of remove curse {unknown} c - a scroll of amnesia {unknown} Potions e - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 1.8 Dodging + Level 1.8 Stealth + Level 0.6 Unarmed Combat + Level 2.6 Spellcasting + Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 N/A b - Animate Skeleton Necr N/A 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 11% 3 N/A Animate Dead Necr N/A 36% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You hit the adder. The adder is lightly wounded. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is lightly wounded. The adder misses you. You miss the adder. The adder is lightly wounded. The adder closely misses you. You miss the adder. The adder is lightly wounded. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You completely miss the adder. The adder is lightly wounded. A hobgoblin comes into view. The adder bites you but does no damage. The adder bites you. You die... #..# ..# ..# #. #.###..g. #).>..... #.# #.# #S# ###@# #...# #.#.# #.#.# #.#.. ####.#### #.......# #.#####.# #.# .## You could see an adder. Vanquished Creatures An ooze (D:1) A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 3 hobgoblins A frilled lizard (D:1) A kobold (D:1) 5 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Verduhn the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 19 | D:1 | Learned a level 1 spell: Animate Skeleton 703 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 2134 | D:3 | Slain by an adder Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d D:2: layout_loops_ring, uniq_jessica D:3: layout_loops_ring, first_ration Action || total -------------------------++------- Melee: Unarmed || 134 Cast: Animate Skeleton || 1 Use: Scroll || 1 Stab: Sleeping || 4 Armor: Robe || 24 Dodge: Dodged || 84 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------