Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.24.0-13-gcf9b319 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10222147987350357974, deterministic pregen: 1 Command line: /usr/games/crawl-0.24 -name Uzeprotekshun -rc /dgldir/rcfiles/crawl-0.24/Uzeprotekshun.rc -macro /dgldir/rcfiles/crawl-0.24/Uzeprotekshun.macro -morgue /dgldir/morgue/Uzeprotekshun/ -webtiles-socket /crawl-master/webserver/sockets/Uzeprotekshun:2019-11-27.04:59:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 17 stack frames. /usr/games/crawl-0.24(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x611793]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.24(_Z13do_crash_dumpv+0x419) [0x6193a9]: do_crash_dump() /usr/games/crawl-0.24(_Z20crash_signal_handleri+0x9c) [0x611a1c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f4b174940b0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0x13) [0x7f4b1754d613]: /usr/games/crawl-0.24(_ZN14TilesFramework11await_inputERjb+0xa5) [0xbd1835]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.24(_Z6getchkv+0x4b) [0xbd51eb]: getchk() /usr/games/crawl-0.24(_Z7m_getchv+0xa) [0xbd523a]: m_getch() /usr/games/crawl-0.24(_Z8getch_ckv+0x9) [0xbd5409]: getch_ck() /usr/games/crawl-0.24(_ZN2ui11pump_eventsEi+0x215) [0xb599a5]: ui::pump_events(int) /usr/games/crawl-0.24(_ZN2ui10run_layoutESt10shared_ptrINS_6WidgetEERKb+0xa4) [0xb5a104]: ui::run_layout(std::shared_ptr, bool const&) /usr/games/crawl-0.24(_Z17display_mutationsv+0x858) [0x9a3c48]: display_mutations() /usr/games/crawl-0.24(_Z15process_command12command_type+0x125d) [0xc4c08d]: process_command(command_type) /usr/games/crawl-0.24() [0xc4dda9] /usr/games/crawl-0.24(main+0x555) [0xc52165]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4b1747f7ed]: /usr/games/crawl-0.24() [0x56a7b9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.24/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.24/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.24/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = city, absdepth0 = 8 Level vaults: layout_irregular_city old_standard_altar serial_glass glass_columns_c glass_columns_a sword_in_stone uniq_gastronok Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc is too close now for your liking. An orc is nearby! The orc hits you but does no damage. You completely miss the orc. The orc misses you. You closely miss the orc. The orc closely misses you. You slash the orc! You kill the orc! No target in view! You see here a cursed -2 hand axe. M - 54 stones (gained 17) A hungry ghost comes into view. A hungry ghost is nearby! The hungry ghost closely misses you. You barely miss the hungry ghost. The hungry ghost hits you. You are near starving! You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You are starving! The hungry ghost barely misses you. You are too hungry to fight recklessly! You are too hungry to fight recklessly! You eat one of the 16 rations. That ration really hit the spot! The hungry ghost hits you. You feel a lot more hungry. You eat one of the 15 rations. That ration really hit the spot! The hungry ghost hits you. You feel a lot more hungry. You eat one of the 14 rations. That ration really hit the spot! The hungry ghost hits you. You closely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost closely misses you. You closely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You feel a lot more hungry. You barely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You feel a lot more hungry. You eat one of the 13 rations. That ration really hit the spot! The hungry ghost closely misses you. You eat one of the 12 rations. That ration really hit the spot! The hungry ghost misses you. You closely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You barely miss the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You slash the hungry ghost! The hungry ghost is moderately damaged. The hungry ghost completely misses you. You hit the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You feel a lot more hungry. You hit the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost barely misses you. You barely miss the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost misses you. You slash the hungry ghost! The hungry ghost is severely damaged. The hungry ghost barely misses you. The hungry ghost hits you. You feel a lot more hungry. You can now pass through a line of other dancers. You miss the hungry ghost. The hungry ghost is severely damaged. You block the hungry ghost's attack. You barely miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost completely misses you. You closely miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You are feeling hungry. You miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You are feeling very hungry. You can no longer pass through a line of other dancers. You completely miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You are near starving! You hit the hungry ghost. The hungry ghost is severely damaged. You block the hungry ghost's attack. You hit the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost closely misses you. You barely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel somewhat more hungry. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost barely misses you. You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You are starving! The hungry ghost closely misses you. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel somewhat more hungry. You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost barely misses you. You miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel somewhat more hungry. You are fainting from starvation! You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost barely misses you. You closely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost completely misses you. You hit the hungry ghost but do no damage. The hungry ghost is severely damaged. The hungry ghost barely misses you. You eat one of the 11 rations. That ration really hit the spot! The hungry ghost closely misses you. You eat one of the 10 rations. That ration really hit the spot! The hungry ghost hits you. You closely miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You feel a lot more hungry. You hit the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel a lot more hungry. You hit the hungry ghost. You destroy the hungry ghost! Your Axes skill increases to level 4! The ogre is too close now for your liking. An ogre is nearby! An ogre is nearby! Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded) The blast of sand hits the ogre! The ogre is heavily wounded. M - 53 stones Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded) The blast of sand hits the ogre! The ogre is severely wounded. M - 52 stones You can now pass through a line of other dancers. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded) The blast of sand hits the ogre. The ogre is almost dead. M - 51 stones You block the ogre's attack. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (almost dead) The blast of sand hits the ogre! You kill the ogre! M - 50 stones Things that are here: a +0 giant spiked club; an ogre corpse You can no longer pass through a line of other dancers. Magic restored. Key pressed, stopping explore. Found a blossoming altar of Fedhas. No target in view! There is a blossoming altar of Fedhas here. Done exploring. Done exploring. Done exploring. There is a blossoming altar of Fedhas here. You see here a cursed -2 hand axe. Things that are here: 5 boomerangs; a cursed -2 club You see here a +0 dagger. Things that are here: a +0 robe; a +0 dagger There is a stone staircase leading down here. You are feeling hungry. There is an escape hatch in the floor here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The orc warrior shouts! The orc warrior throws a stone. You block the stone. You see here a stone. The orc warrior hits you from afar with a +0 trident! The orc warrior hits you but does no damage. You see here a +0 hunting sling. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail The blast of sand hits the orc warrior but does no damage. M - 49 stones The orc warrior hits you with a +0 trident!! You focus on the pain. You feel agile all of a sudden. Unknown command. Okay, then. Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. The orc warrior throws a stone. You block the stone. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor, p - orc warrior A rock wall, spattered with blood. You miscast Passwall. You are very lightly contaminated with residual magic. Your feet feel warm. The orc warrior throws a stone. The stone closely misses you. Unknown command. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor A rock wall, spattered with blood. You miscast Passwall. Your skin glows momentarily. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor A rock wall, spattered with blood. You block the orc warrior's attack. You begin to meditate on the wall. You continue meditating on the rock. The orc warrior hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel your power returning. You continue meditating on the rock. The orc warrior hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You finish merging with the rock. You start resting. You feel a little less agile now. You start resting. Your magical contamination has completely faded away. You start resting. You are feeling very hungry. You start resting. You are near starving! You start resting. HP restored. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor A rock wall, spattered with blood. Okay, then. Okay, then. Okay, then. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You eat one of the 9 rations. That ration really hit the spot! There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A jackal comes into view. The jackal barks! You hear a bark! x2 A jackal comes into view. x2 Found an embroidered robe. There are monsters nearby! A jackal comes into view. The jackal barks! The jackal barks! You see here an embroidered robe. O - an embroidered robe You block the jackal's attack. You completely miss the jackal. You miss the jackal. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you but does no damage. You block the jackal's attack. The jackal bites you but does no damage. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. You hit the jackal. The jackal is poisoned. You hit the jackal but do no damage. The jackal is poisoned. You kill the jackal! The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. You slash the jackal! You kill the jackal! You closely miss the jackal. You miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is poisoned. You kill the jackal! No target in view! No target in view! You open the door. A hound skeleton comes into view. There is an open door here. A hound skeleton is nearby! A hound skeleton is nearby! A hound skeleton is nearby! The hound skeleton misses you. You slash the hound skeleton! The hound skeleton is heavily damaged. The hound skeleton barely misses you. You hit the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton bites you but does no damage. You hit the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton misses you. You block the hound skeleton's attack. You slash the hound skeleton! You destroy the hound skeleton! No target in view! No target in view! There is an open door here. Found a stone staircase leading down. Found a stone staircase leading down. You now have 309 gold pieces (gained 7). You open the door. An adder comes into view. The adder hisses angrily. An adder is nearby! The adder completely misses you. The adder bites you but does no damage. There is an open door here. You closely miss the adder. The adder closely misses you. You slash the adder! The adder is poisoned. The adder is almost dead. You kill the adder! No target in view! No target in view! No target in view! You open the door. There is an open door here. There is an open door here. An adder skeleton comes into view. An adder skeleton is nearby! An adder skeleton is nearby! The adder skeleton closely misses you. You barely miss the adder skeleton. The adder skeleton bites you but does no damage. You slash the adder skeleton! The adder skeleton is heavily damaged. The adder skeleton bites you. You closely miss the adder skeleton. The adder skeleton is heavily damaged. The adder skeleton misses you. You hit the adder skeleton. The adder skeleton is almost destroyed. The adder skeleton bites you. The adder skeleton completely misses you. You hit the adder skeleton. You destroy the adder skeleton! No target in view! No target in view! No target in view! You open the door. There is an open door here. HP restored. You open the door. There is an open door here. You now have 326 gold pieces (gained 17). Key pressed, stopping explore. There is an open door here. i - 6 scrolls of remove curse (gained 1) There is an open door here. A worker ant comes into view. A worker ant is nearby! Found a sparkling altar of Nemelex Xobeh. The worker ant twitches its antennae in your direction. A sky beast comes into view. The worker ant closely misses you. You closely miss the worker ant. The worker ant barely misses you. You barely miss the worker ant. The worker ant bites you. The worker ant bites you but does no damage. You closely miss the worker ant. The worker ant bites you. You hit the worker ant. The worker ant is poisoned. The worker ant is moderately wounded. The worker ant completely misses you. You closely miss the worker ant. The worker ant is heavily wounded. The worker ant closely misses you. The worker ant bites you. You slash the worker ant! You kill the worker ant! Your Conjurations skill increases to level 1! A sky beast is nearby! You closely miss the sky beast. The sky beast hits you. The sky beast shocks you. You hit the sky beast. The sky beast is lightly wounded. The sky beast hits you but does no damage. You hit the sky beast. The sky beast is poisoned. The sky beast is moderately wounded. The sky beast closely misses you. You slash the sky beast! The sky beast looks as sick as possible! The sky beast is severely wounded. The sky beast hits you. The sky beast shocks you. You can now pass through a line of other dancers. You hit the sky beast. The sky beast looks as sick as possible! The sky beast is almost dead. The sky beast completely misses you. You closely miss the sky beast. The sky beast is almost dead. The sky beast hits you but does no damage. You hit the sky beast. You kill the sky beast! No target in view! No target in view! You can no longer pass through a line of other dancers. Found a plate armour. You see here a plate armour. You now have 341 gold pieces (gained 15). P - a scroll labeled MENISHRO OMUA You open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. Casting: Passwall (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) You miscast Shock. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. The ogre shouts! Casting: Shock (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) The blast of sand hits the ogre! The ogre is heavily wounded. M - 48 stones Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) The blast of sand hits the ogre! The ogre is severely wounded. M - 47 stones The ogre hits you with a +0 giant club!! You focus on the pain. You feel your power returning. You can now pass through a line of other dancers. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded) The blast of sand hits the ogre. The ogre is almost dead. M - 46 stones The ogre hits you with a +0 giant club! You focus on the pain. You feel very mighty all of a sudden. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) The blast of sand misses the ogre. M - 45 stones The ogre hits you with a +0 giant club. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) The blast of sand hits the ogre. You kill the ogre! Your Conjurations skill increases to level 2! M - 44 stones You close the door. You start resting. You can no longer pass through a line of other dancers. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. You feel a little less mighty now. You start resting. HP restored. You open the door. 2 gnolls and a gnoll shaman come into view. The gnoll shouts! There are monsters nearby! There are monsters nearby! Unknown command. You close the door. You start waiting. The gnoll barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd The blast of sand hits the gnoll! The gnoll is severely wounded. M - 43 stones You hear a shout! The gnoll hits you from afar with a +0 halberd. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the gnoll but do no damage. The gnoll is poisoned. You block the gnoll's attack. Unknown command. You barely miss the gnoll. The gnoll is lightly wounded. Unknown command. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded) The blast of sand hits the gnoll shaman. The gnoll shaman is moderately wounded. M - 42 stones The gnoll closely misses you. Unknown command. You closely miss the gnoll shaman. The gnoll shaman is moderately wounded. You closely miss the gnoll. The gnoll closely misses you. You hit the gnoll shaman but do no damage. The gnoll shaman is poisoned. The gnoll shaman is moderately wounded. You hit the gnoll. The gnoll looks as sick as possible! The gnoll hits you but does no damage. You can now pass through a line of other dancers. Unknown command. The gnoll shaman hits you with a +0 club. Things that are here: a +0 giant club; an ogre skeleton Unknown command. You hit the gnoll shaman. The gnoll shaman looks as sick as possible! The gnoll shaman is heavily wounded. You hit the gnoll. You kill the gnoll! The gnoll shaman hits you but does no damage. Unknown command. You block the gnoll's attack. The gnoll shaman misses you. Things that are here: a +0 flail; a gnoll corpse You hit the gnoll. The gnoll is poisoned. The gnoll is almost dead. You hit the gnoll shaman. You kill the gnoll shaman! The gnoll misses you. You closely miss the gnoll. The gnoll is almost dead. You kill the gnoll! Things that are here: a +0 club; a +0 leather armour i - 7 scrolls of remove curse (gained 1) There is an open door here. Things that are here: a +0 halberd; a gnoll corpse You can no longer pass through a line of other dancers. 2 gnolls come into view. The gnoll shouts! The gnoll moves out of view. A gnoll is nearby! The gnoll throws a throwing net. The throwing net closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a -1 club The blast of sand hits the gnoll! The gnoll is heavily wounded. M - 41 stones Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -1 club (heavily wounded) The blast of sand hits the gnoll. The gnoll is almost dead. M - 40 stones The gnoll misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a -1 club (almost dead) The blast of sand hits the gnoll. You kill the gnoll! M - 39 stones Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club The blast of sand hits the gnoll. The gnoll is moderately wounded. M - 38 stones The gnoll misses you. You can now pass through a line of other dancers. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is severely wounded. You block the gnoll's attack. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You hit the gnoll. You kill the gnoll! No target in view! Things that are here: a +0 club; a cursed -1 club; a gnoll corpse y - 2 throwing nets (gained 1) You can no longer pass through a line of other dancers. Magic restored. You open the door. There is an open door here. Found a mace and a whip. You open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. The ogre shouts! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. Casting: Swiftness (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Swiftness (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club You miscast Stone Arrow. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. You are feeling hungry. The ogre hits you with a +0 giant club! Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club The stone arrow hits the ogre! The ogre is heavily wounded. The ogre misses you. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) The stone arrow hits the ogre! The ogre is almost dead. The ogre closely misses you. You can now pass through a line of other dancers. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) The stone arrow hits the ogre. You kill the ogre! You start resting. You start to feel a little slower. You start resting. You feel sluggish. You can no longer pass through a line of other dancers. You start resting. You start to feel a little faster. You start resting. You no longer feel sluggish. Things that are here: a +0 giant club; an ogre corpse Your magical contamination has completely faded away. You open the door. A hound comes into view. A hound is nearby! Casting: Stone Arrow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (resting) The stone arrow hits the hound! The hound is severely wounded. You are feeling very hungry. The hound pauses to sniff the ground. The hound misses you. The hound closely misses you. There is an open door here. You hit the hound. The hound is poisoned. The hound is almost dead. The hound bites you. You hit the hound. You kill the hound! You have reached level 10! You butcher the hound corpse. Q - 3 chunks of flesh You see here a hound skeleton. x2 Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. M - 55 stones (gained 17) Key pressed, stopping explore. A gnoll sergeant comes into view. It is wielding a +0 trident. The gnoll sergeant shouts! You hear a shout! A gnoll sergeant is nearby! 2 gnoll sergeants come into view. A wight comes into view. It is wielding a +0 long sword. The gnoll sergeant moves out of view. x2 Casting: Stone Arrow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a cursed +0 scale mail and wearing a +0 shield The stone arrow hits the gnoll sergeant! The gnoll sergeant is heavily wounded. Casting: Stone Arrow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a cursed +0 scale mail and wearing a +0 shield (heavily wounded) The gnoll sergeant blocks the stone arrow. Casting: Stone Arrow (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a cursed +0 scale mail and wearing a +0 shield (heavily wounded) The stone arrow misses the gnoll sergeant. You are feeling hungry. You block the gnoll sergeant's attack. Blork the orc comes into view. He is wielding a -3 hand axe. Blork the orc shouts! You hit the wight but do no damage. The wight hits you with a +0 long sword. You partially resist. You feel drained. The gnoll sergeant closely misses you. Unknown command. You hit the wight but do no damage. The gnoll sergeant hits you from afar with a +0 trident. x2 The wight hits you with a +0 long sword. You partially resist. You feel drained. Unknown command. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a cursed +0 scale mail and wearing a +0 shield (heavily wounded) Okay, then. There is a stone staircase leading up here. You block the wight's attack. The gnoll sergeant hits you from afar with a +0 trident! You climb upwards. There is a stone staircase leading down here. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the wight. The wight is lightly damaged. You block the wight's attack. You hit the wight but do no damage. The wight is lightly damaged. You block the wight's attack. You hit the wight but do no damage. The wight is lightly damaged. The wight barely misses you. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (lightly damaged) The stone arrow hits the wight. The wight is moderately damaged. The wight hits you with a +0 long sword! Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (moderately damaged) The stone arrow hits the wight but does no damage. The wight is moderately damaged. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (moderately damaged) The stone arrow hits the wight. The wight is severely damaged. You are feeling very hungry. The wight closely misses you. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Your feet feel warm. The wight hits you with a +0 long sword. You partially resist. You feel drained. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) The stone arrow hits the wight but does no damage. The wight is severely damaged. You block the wight's attack. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) The stone arrow hits the wight but does no damage. The wight is severely damaged. The wight completely misses you. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) You miscast Stone Arrow. Nothing appears to happen. You are near starving! You block the wight's attack. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) You miscast Stone Arrow. You hear a distant rumble. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (severely damaged) The stone arrow hits the wight. The wight is almost destroyed. The wight completely misses you. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (almost destroyed) You miscast Stone Arrow. Sparks fly from your hands! The wight hits you but does no damage. Casting: Stone Arrow (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 long sword and wearing a cursed +0 scale mail (almost destroyed) The stone arrow hits the wight. You destroy the wight! Your base Conjurations skill increases to level 3! You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Your magical contamination has completely faded away. Things that are here: a +0 long sword; a cursed +0 scale mail Things that are here: 5 boomerangs; a cursed -2 club You see here a +0 dagger. Things that are here: a +0 robe; a +0 dagger HP restored. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Blork the orc 3 orcs and an orc wizard come into view. There is a stone staircase leading up here. Unknown command. Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (resting) The stone arrow hits the orc! You kill the orc! You are feeling hungry. The orc shouts! x2 Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident The stone arrow hits the orc! You kill the orc! The orc wizard shouts! Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail The stone arrow hits the orc! You kill the orc! Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You miscast Stone Arrow. You are very lightly contaminated with residual magic. You feel a surge of energy from the ground. The orc wizard closely misses you. You barely miss the orc wizard. You block the orc wizard's attack. You hit the orc wizard but do no damage. The orc wizard is poisoned. You block the orc wizard's attack. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits something! Reactivating autopickup. You feel a bit more experienced. You are feeling very hungry. Unknown command. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 trident; an orc corpse You butcher the orc corpse. Q - a chunk of flesh Things that are here: a +0 trident; an orc skeleton Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. Unknown command. You start resting. Your magical contamination has completely faded away. Unknown command. You start resting. Magic restored. Things that are here: a +0 club; 3 boomerangs Unknown command. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. The gnoll sergeant is too close now for your liking. There are monsters nearby! There are monsters nearby! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.0-13-gcf9b319 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_MUTATIONS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Uzeprotekshun] Species: Demonspawn Job: Wanderer HP: 77/77; mods: 0/0 MP: 32/32; mod: 0 Stats: 12 (12) 16 (16) 11 (11) Position: (13, 15), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1249 | 199/350 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 4 | 774 | 180/297 Maces & Flails | X | 0 | 0 | 1 | 151 | 92/119 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 4 | 657 | 63/297 Dodging | X | 0 | 0 | 5 | 1127 | 236/357 Stealth | X | 0 | 0 | 1 | 50 | 0/100 Shields | X | 0 | 0 | 4 | 714 | 120/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 2 | 200 | 22/178 Conjurations | X | 1 | 100 | 3 | 343 | 43/200 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 1 | 51 | 1/100 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 3 | 573 | 217/238 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 5 | 595 | 150/179 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 341 #23: 14090 #24: -231571590 #27: 5668 #35: 29 #49: 369 #59: 1 Mutations: molten scales: 2 (innate) fire resistance: 1 (innate) powered by pain: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #36: +1 hand axe of venom eq slot #1, inv slot #20: +0 cloak eq slot #2, inv slot #22: +0 helmet eq slot #5, inv slot #25: +0 buckler "Ojutul" {MP+9} eq slot #6, inv slot #3: +1 robe of resistance eq slot #7, inv slot #21: ring of resist corrosion eq slot #8, inv slot #32: ring of Bazaveko {rPois rN+ MP+9 Dex-3 Slay+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... #..# #.g.# #... #..o. ...# #.g .....# #.# .#..# ####.# ...# #....# #..#######.# #....# #..........# #...@# #......###.. #....#####......#...# #.............###...# #........######.....# #......###..........# #......#............. #......#..#######.... #......#..'.....#.... #......#..#.....#.... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>