Dungeon Sprint DCSS version 0.20-a0-12-g90c15da (console) character file. 100 Undo the Covert (level 4, 0/21 HPs) Began as a Vine Stalker Enchanter on Nov 3, 2016. Slain by a human (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:57 (352 turns). Undo the Covert (Vine Stalker Enchanter) Turns: 352, Time: 00:01:57 Health: 0/21 AC: 3 Str: 10 XL: 4 Next: 73% Magic: 0/8 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 16 Spells: 2 memorised, 4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: very slightly contaminated, hasted, very quick A: claws 1, fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - 3 scrolls of blinking l - 2 scrolls of holy word {unknown} m - a scroll of identify {unknown} n - 2 scrolls of remove curse Potions e - 3 potions of curing f - a potion of heal wounds h - 2 potions of magic q - a potion of flight {unknown} Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration o - a meat ration r - a royal jelly Skills: - Level 3.7 Short Blades - Level 1.5 Dodging + Level 8.7 Stealth - Level 2.1 Spellcasting - Level 4.1 Hexes + Level 3.8 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... b - Ensorcelled Hibernat Hex/Ice ##.... 8% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Okawaru Trog Uskayaw Beogh Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. You have sharp fingernails. Message History j - 2 scrolls of blinking (gained 1); j - 3 scrolls of blinking (gained 1) r - a royal jelly; k - 3 fizzy emerald potions (gained 1) e - 3 potions of curing (gained 1) It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. Your body twists and deforms. You feel stupid. You feel extremely strange. You feel frail. You feel less energetic. You feel agile. It was a potion of cure mutation. It has a very clean taste. You feel more energetic. You feel clever. You feel robust. You feel clumsy. Your body's shape seems more normal. Your hooves expand and flesh out into feet! Okay, then. You feel extremely strange. You feel less energetic. You feel more energetic. Your fingernails lengthen. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You start resting. HP restored. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental misses you. You barely miss the water elemental. The water elemental closely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the water elemental. You bite the water elemental. You drain its power. The water elemental is lightly damaged. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is lightly damaged. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water elemental misses you. You hit the water elemental. You bite the water elemental! You drain its power. The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! You hit the water elemental. You bite the water elemental. You drain its power. The water elemental is almost destroyed. Your lungs strain for air! The water elemental hits you! You closely miss the water elemental. You bite the water elemental. You drain its power. You feel invigorated. You destroy the water elemental! Your Stealth skill gained 2 levels and is now at level 8! Your Ice Magic skill gained 3 levels and is now at level 3! You have reached level 4! You feel agile. You begin to heal more quickly. You gasp with relief as air once again reaches your lungs. There is a fountain of clear blue water here. You feel a strong urge to attack something. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start resting. Magic restored. You start waiting. You feel yourself speed up. You open the door. Found a hide-covered altar of Uskayaw and an iron altar of Okawaru. 2 humans come into view. Found a whip and a leather armour. Found a roughly hewn altar of Beogh and a bloodstained altar of Trog. There is an open door here. The human shouts! x2 The human hits you! The human hits you. There is a roughly hewn altar of Beogh, spattered with blood here. There is an open door here. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (chance to defeat MR: 44%) The human resists with some effort. The human hits you. The human drinks a potion. The human seems to grow stronger. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Unknown command. The human drinks a potion. The human goes berserk! The human rages. There is an open door to the Ecumenical Temple here. You feel less exhausted. The human hits you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The human hits you. * * * LOW HITPOINT WARNING * * * The human hits you. * * * LOW HITPOINT WARNING * * * You are very lightly contaminated with residual magic. You enter the shallow water. Moving in this stuff is going to be slow. The human hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣♣♣ ♣.# ##### ▓..#..#.....♣ ♣♣.# #__[# ▓#'####....♣♣♣ ..# #__)# ▓.....#....≈.♣♣♣♣.###+#'###+ ▓.....#...≈≈♣♣....#......... ▓.....#..≈≈@≈♣.♣..'.⌠....... ▓####'#..≈≈≈p≈≈.♣.#...###### ▓[....#.≈≈≈≈≈≈p...#.⌠.# ▓.....#.≈≈≈≈≈.....#...# ▓.....#.≈≈≈....†..#+### ▓'#####...........# ▓..†..............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 humans. Vanquished Creatures A water elemental (D) A human (D) A wolf (D) 2 oozes (D) 2 rats (D) 7 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) 9 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Undo the Vine Stalker Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 6 | D | Reached skill level 4 in Stealth 13 | D | Reached skill level 5 in Stealth 13 | D | Reached XP level 2. HP: 10/13 MP: 4/6 37 | D | Killed a yaktaur 108 | D | Killed a hellion 108 | D | Killed a hellion 109 | D | Killed a hellion 109 | D | Killed a hellion 136 | D | Learned a level 2 spell: Ensorcelled Hibernation 153 | D | Reached skill level 6 in Stealth 153 | D | Reached XP level 3. HP: 16/16 MP: 4/7 155 | D | Killed a white draconian scorcher 165 | D | Killed a hellion 168 | D | Killed a hellion 197 | D | Killed a white draconian scorcher 227 | D | Gained mutation: You have large cloven feet. [potion of mutation] 227 | D | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 227 | D | Gained mutation: You are dopey. (Int -2) [potion of mutation] 228 | D | Gained mutation: You are frail. (-10% HP) [potion of mutation] 228 | D | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 228 | D | Gained mutation: You are agile. (Dex +2) [potion of mutation] 229 | D | Lost mutation: Your magical capacity is low. (-10% MP) [potion of cure mutation] 229 | D | Lost mutation: You are dopey. (Int -2) [potion of cure mutation] 229 | D | Lost mutation: You are frail. (-10% HP) [potion of cure mutation] 229 | D | Lost mutation: You are agile. (Dex +2) [potion of cure mutation] 229 | D | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of cure mutation] 229 | D | Lost mutation: You have large cloven feet. [potion of cure mutation] 230 | D | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 230 | D | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 230 | D | Gained mutation: You have sharp fingernails. [potion of mutation] 291 | D | Noticed a water elemental 300 | D | Killed a water elemental 300 | D | Reached skill level 8 in Stealth 300 | D | Gained mutation: Your natural rate of healing is unusually fast. [Vine Stalker growth] 300 | D | Reached XP level 4. HP: 17/21 MP: 5/8 335 | D | Found a hide-covered altar of Uskayaw. 335 | D | Found an iron altar of Okawaru. 336 | D | Found a roughly hewn altar of Beogh. 336 | D | Found a bloodstained altar of Trog. 336 | D | Noticed a human 336 | D | Noticed a human 352 | D | Slain by a human Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 2 3 | 3.7 Stealth | 5 6 8 | 8.7 Hexes | 4 | 4.1 Ice Magic | 3 | 3.8 Dodging | | 1.5 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 27 | || 27 Bite | 8 | || 8 Cast: Ensorcelled Hiber | 1 | 1 || 2 Use: Potion | 5 | 1 || 6 Stab: Sleeping | 4 | || 4 Armor: Robe | 1 | || 1 Dodge: Dodged | 12 | || 12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.2 | 0.6 | 181.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.2 | 0.6 | 181.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 143.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 143.0 +-------+-------+-------+-------+-------+----------------------