Dungeon Crawl Stone Soup version 0.22-a0-283-g1871b15 (webtiles) character file. 0 Tsuyu the Skirmisher (level 1, 18/18 HPs) Began as a Merfolk Abyssal Knight on Mar 19, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (115 turns). Tsuyu the Skirmisher (Merfolk Abyssal Knight) Turns: 115, Time: 00:00:30 Health: 18/18 AC: 10 Str: 17 XL: 1 Next: 0% Magic: 0/0 EV: 5 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 plate armour "Soulil" {rCorr MP-9 Str+5 SInv} (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour e - the cursed +0 plate armour "Soulil" (worn) {rCorr MP-9 Str+5 SInv} (You found it on level 2 of the Abyss) It affects your strength (+5). It affects your magic capacity (-9). It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. Potions d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History e - a steaming plate armour The large abomination closely misses you. x2 You pass through the gate. You can no longer depart the Abyss at will. Found a ration, a spear and 11 gold pieces. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. You start removing your armour. You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. You start putting on your armour. You continue putting on your steaming plate armour. x5 You finish putting on the cursed +0 plate armour "Soulil" {rCorr MP-9 Str+5 SInv}. Oops, that feels deathly cold. Found 6 arrows. You see here a spear. You now have 11 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### ##)...§..... #.....§≈≈≈≈. #....§§≈≈≈≈≈ #<...§§§§§≈≈ #....≈§§≈§≈≈ #.....≈§≈§§. ##..@..§.§.. ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Tsuyu the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 75 | Abyss:2 | Noticed a large abomination 91 | Abyss:2 | Got a steaming plate armour 92 | D:1 | Escaped the Abyss 103 | D:1 | Identified the cursed +0 plate armour "Soulil" {rCorr MP-9 Str+5 SInv} (You found it on level 2 of the Abyss) 115 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_lava_pool, ashenzari_altar_1 Abyss:2: minivault_28 Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 115 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------