Dungeon Crawl Stone Soup version 0.25-a0-523-g9afb2ee (webtiles) character file. Game seed: 4803264597627981755, levelgen mode: deterministic 29 Trismagistus the Conjurer (level 3, 5/26 HPs) Began as a Draconian Conjurer on Feb 18, 2020. Quit the game on level 2 of the Dungeon. The game lasted 00:03:45 (1097 turns). Trismagistus the Conjurer (Draconian Conjurer) Turns: 1097, Time: 00:03:46 Health: 5/26 AC: 5 Str: 10 XL: 3 Next: 1% Magic: 1/6 EV: 12 Int: 16 God: Gold: 54 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +1 dagger (holy) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (5 -> -9), very slightly contaminated A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +1 dagger of holy wrath (weapon) Scrolls a - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} f - a scroll of fog {unknown} Comestibles b - 4 rations g - 3 chunks of flesh Skills: + Level 2.0 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex #..... 24% 3 ###.... Fulminant Prism Conj/Hex #......... 61% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 61% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You closely miss the adder. You tail-slap the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... #... #..# # #..# . #..# #.###..# . #>.....#####.... #.#........... #.#.@.###..### #.....# # ##.#### #.## #..# ##.## #..# ##.## #..# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 bats (D:1) A goblin (D:1) 2 hobgoblins 4 jackals (D:1) 4 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 437 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/5 445 | D:1 | Learned a level 2 spell: Searing Ray 1094 | D:2 | Reached XP level 3. HP: 8/26 MP: 0/6 1097 | D:2 | Quit the game Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, minmay_misc_feat_tower, chequers_garden D:2: layout_basic, minmay_unequal, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 30 Tailslap || 6 Dagger || 7 Cast: Magic Dart || 22 Searing Ray || 5 Stab: Sleeping || 1 Eat: Chunk || 1 Armor: Skin || 12 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 17 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------