Dungeon Crawl Stone Soup version 0.25-a0-429-g4e43983 (webtiles) character file. Game seed: 1842133957078735834, levelgen mode: deterministic 36 Trismagistus the Poker (level 3, 23/28 HPs) Began as a Merfolk Gladiator on Jan 26, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:02:26 (413 turns). Trismagistus the Poker (Merfolk Gladiator) Turns: 413, Time: 00:02:27 Health: 23/28 AC: 7 Str: 15 XL: 3 Next: 37% Magic: 3/3 EV: 11 Int: 7 God: Gold: 56 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . i - +0 scale mail (curse) rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: about to teleport A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) i - a cursed +0 scale mail (worn) Scrolls e - a scroll of amnesia Comestibles f - 3 rations g - 5 chunks of flesh Skills: + Level 2.4 Fighting + Level 5.2 Polearms + Level 2.1 Throwing * Level 0.9 Armour + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. You puncture the jackal! You kill the jackal! No target in view! Things that are here: a +0 club; a jackal corpse; a hobgoblin corpse Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Butcher a hobgoblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] Okay, then. You butcher the jackal corpse. g - 5 chunks of flesh (gained 2) Things that are here: a +0 club; a jackal skeleton; a hobgoblin corpse As you read the scroll labeled OSIGIN BAHAE, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. As you read the scroll labeled FAIKHU RUBUEMA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #........................ ####........................ ##.......................... ##.##....................... ...#............$........... .###.........#.............. ###..........##............. ###..........###......$....# .............# #@####..##### .............# #.# #.# ####...).....##..### .# #...............# .# ####....(..........# # PPPPPPP.PPPPPPPP...# PPPPP...).PPPPPP...# PPP..PPPPP..PPPP..## PP.PPP...PPP.PPP#.# There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) A ball python (D:1) 3 bats (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 6 jackals (D:1) A kobold (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 53 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 159 | D:1 | Reached skill level 5 in Polearms 231 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 413 | D:1 | Quit the game Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.2 Fighting | | 2.4 Throwing | | 2.1 Armour | | 0.9 Dodging | | 4.4 Action || total -------------------------++------- Melee: Trident || 80 Use: Scroll || 2 Armor: Leather armour || 10 Scale mail || 7 Dodge: Dodged || 54 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 52 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 52 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+-------