Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4 (webtiles) character file. Game seed: 10902820029555294625, levelgen mode: deterministic 0 Trismagistus the Skirmisher (level 1, 18/18 HPs) Began as a Merfolk Abyssal Knight on Jan 16, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:20 (108 turns). Trismagistus the Skirmisher (Merfolk Abyssal Knight) Turns: 108, Time: 00:01:20 Health: 18/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [......] Gold: 57 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of enchant armour {unknown} Potions e - a potion of invisibility {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You now have 53 gold pieces (gained 9). Okay, then. You now have 57 gold pieces (gained 4). A lurking horror comes into view. Press: ? - help, v - describe, . - travel The floor. Attack whom? Press: ? - help, Dir - move target cursor, f - lurking horror Aim: a lurking horror You reach to attack! You barely miss the lurking horror. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. e - a glowing white potion Magic restored. There is an empty arch of ancient stone here. An ooze comes into view. The ooze quivers. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...≈...# #... ..#.⌠.≈.⌠.# .... ..#...≈...# #..#...###...### #..#...# ##∩## ####..#...# #.# #.#.......J># ##.###.### #...........# #......... #@#.# #.####.... #.#.# #.# ## #.#.# #.# #.###.#.#####.# #.............# ############### You could see an ooze. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Trismagistus the Merfolk Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 73 | D:1 | Escaped the Abyss 108 | D:1 | Quit the game Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic Action || total -------------------------++------- Melee: Spear || 1 Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------