Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4 (webtiles) character file. Game seed: 13829224928177211031, levelgen mode: deterministic 13 Trismagistus the Grave Robber (level 2, 22/24 HPs) Began as a Deep Dwarf Necromancer on Jan 15, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:03:29 (320 turns). Trismagistus the Grave Robber (DDNe) Turns: 320, Time: 00:03:30 Health: 22/24 AC: 2 Str: 11 XL: 2 Next: 24% Magic: 4/4 EV: 12 Int: 15 God: Gold: 10 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery f - a +5 ring of dexterity {unknown} Scrolls e - a scroll of identify {unknown} Comestibles c - a ration d - a chunk of flesh Skills: * Level 0.5 Fighting + Level 2.3 Dodging + Level 2.5 Stealth + Level 1.9 Spellcasting + Level 4.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 ##..... b - Animate Skeleton Necr N/A 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ###....... 10% 3 ####... Animate Dead Necr N/A 32% 4 #####.. Agony Necr ###..... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Your jackal skeleton bites the jackal. The jackal barely misses you. Your jackal skeleton closely misses the jackal. Your kobold skeleton hits the jackal. You hit the jackal. You kill the jackal! You swap places. d - a chunk of flesh You start resting. A rat comes into view. You swap places. You hit the rat but do no damage. The rat bites you. Your kobold skeleton barely misses the rat. You swap places. Your jackal skeleton bites the rat. The rat dies! You see here a rat corpse. You see here a goblin corpse. You now have 10 gold pieces. e - a scroll labeled ZOHIJA LONEN f - a bronze ring Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # ################### #...............††. , #....≈≈≈≈≈......≈≈≈ , #...≈.......≈≈≈≈... * ##.@..≈≈....≈.)....≈ #..Z....≈....<.≈..≈. , #..Z.....≈≈≈≈≈.≈.≈.# #......#......%≈...# #......###.≈...≈.### , ##......# #.≈...≈.# # , , ,..........###..≈.≈..# # ####........##..≈..#### , ,, ....................## You could see a friendly jackal skeleton and a friendly kobold skeleton. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Deep Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/4 222 | D:1 | Learned a level 1 spell: Animate Skeleton 320 | D:1 | Quit the game Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 20 Club || 16 Cast: Pain || 19 Animate Skeleton || 2 Abil: Heal Wounds || 1 Stab: Sleeping || 1 Armor: Robe || 34 Dodge: Dodged || 62 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------