Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4 (webtiles) character file. Game seed: 3786972524045236847, levelgen mode: deterministic 1 Trismagistus the Vexing (level 1, 19/19 HPs) Began as an Ogre Arcane Marksman on Jan 15, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (32 turns). Trismagistus the Vexing (Ogre Arcane Marksman) Turns: 32, Time: 00:00:59 Health: 19/19 AC: 3 Str: 13 XL: 1 Next: 20% Magic: 2/2 EV: 10 Int: 14 God: Gold: 11 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Missiles c - 4 large rocks d - 2 throwing nets (quivered) Armour a - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.3 Fighting + Level 2.0 Throwing + Level 1.9 Dodging + Level 1.2 Spellcasting + Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 13% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 65% 4 #####.. Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History There is an open door here. Found a murky yellow potion. Found 15 gold pieces. You see here a leather armour. e - a leather armour You now have 11 gold pieces. You drop a leather armour. A goblin comes into view. It is wielding a +0 dagger. An ooze comes into view. The ooze quivers. Attack whom? Press: ? - help, Dir - move target cursor, f - goblin Aim: a goblin, wielding a +0 dagger You reach to attack! You closely miss the goblin. You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #### ###+### ..##... #####.....##### ...... #...#.....#...# ##.... #.<.'..8..'.8.# .....##...#.....#...# #.$.#####.....##### #)@#######'### # #.#.........#... #.#....[.......# #J#.............# ..#.........###... ..#.........# .# ...#####...### # ... ...... ....... You could see an ooze. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Ogre Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 32 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms Action || total -------------------------++------- Melee: Spear || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------