Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. Trill the Insei (Merfolk Transmuter) Turns: 19, Time: 00:02:52 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 2/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendage (expiring) A: change form in water, swift swim, stealthy swim, horns 2 a: End Transformation You are on level 1 of the Dungeon. You are not hungry. You have grown temporary horns. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons e - a hunting sling Missiles a - 12 arrows Armour b - a +0 robe (worn) Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - a ration Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 3.3 Unarmed Combat + Level 2.0 Spellcasting + Level 2.7 Transmutations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have a pair of horns on your head. Message History Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. You barely miss the hobgoblin. Your transformation is almost over. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. You headbutt the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! A bat comes into view. You see here a hunting sling. e - a hunting sling Save game and exit? Welcome back, Trill the Merfolk Transmuter. Press ? for a list of commands and other information. Save game and exit? ..b.. ... ..... ...##############.... .................... ..................### .........#.......... ........###.....#.# ##.......#....@...# #................## #.#..#..<#...#...# ... ##.###.###..# # #...#>..# .## ............# .....$#....... #......###...... ........ .......# You can see a bat (sleeping). Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trill the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 Action || total -------------------------++------- Melee: Unarmed || 4 Headbutt || 1 Cast: Beastly Appendage || 1 Armor: Robe || 1 Dodge: Dodged || 3