Dungeon Crawl Stone Soup version 0.23-a0-109-g5e4b187 (webtiles) character file. 32 Trees the Ducker (level 3, 28/28 HPs) Began as a Demonspawn Gladiator on Aug 22, 2018. Got out of the dungeon alive. The game lasted 00:00:40 (951 turns). Trees the Ducker (Demonspawn Gladiator) Turns: 951, Time: 00:00:41 Health: 28/28 AC: 4 Str: 14 XL: 3 Next: 10% Magic: 3/3 EV: 13 Int: 9 God: Gold: 18 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by death 1, powered by pain 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} i - a scroll of blinking {unknown} Potions j - a potion of curing {unknown} Comestibles f - 2 rations Skills: + Level 2.4 Fighting - Level 2.8 Axes - Level 1.8 Throwing + Level 1.0 Armour + Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History You kill the adder! Your Armour skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. There is an open door here. Things that are here: 2 stones; a whip; a kobold corpse You see here a stone. You see here a stone. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.######.#####..............# #............#..........##### ########.......########.# #######.### #.##### #.....#.# #...... #.#.....################ #.#######P#P#P#P#P#....# #....##................. ####.##@.............#.# #.##..........)...#.. #.####P#P#P#P#P#..#.# #.#..############.#.# #.#.........#...#.### #.##.####.......#.... #...............##### #####.#..#............ #.....#............... There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 bats (D:1) 2 goblins (D:1) 7 hobgoblins 3 kobolds 4 frilled lizards 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trees the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 85 | D:1 | Reached skill level 3 in Dodging 151 | D:1 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 151 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 845 | D:2 | Reached skill level 1 in Armour 845 | D:2 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 845 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 951 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_plants_in_alcoves D:2: first_ration, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Armour | 1 | 1.0 Fighting | | 2.4 Axes | | 2.8 Throwing | | 1.8 Action || total -------------------------++------- Melee: War axe || 50 Armor: Leather armour || 20 Dodge: Dodged || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 47 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 17 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------