Dungeon Crawl Stone Soup version 0.20-a0-235-g8b3a786 (webtiles) character file. 0 Trees the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Nov 28, 2016. Got out of the dungeon alive. The game lasted 00:00:09 (36 turns). Trees the Charmwright (Merfolk Skald) Turns: 36, Time: 00:00:09 Health: 16/16 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 9 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) e - -6 ring of dexterity (curse) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery e - a cursed -6 ring of dexterity (left hand) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.1 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Trunk games don't count for the tournament, you want 0.19. Play trunk anyway? (Y/N) Welcome, Trees the Merfolk Skald. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 9 gold pieces and a glowing ivory ring. Found a staircase leading out of the dungeon. You open the gate. There is an open gate here. You now have 9 gold pieces. e - a glowing ivory ring Found a stone staircase leading down. You feel clumsy. Oops, that ring feels deathly cold. e - a cursed -6 ring of dexterity (left hand) Okay, then. There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...# #... #.. ##.######## #.........# #.##'''##.## # #.#.....#..##.# #.#.....#.....# #.#..@..#..##.# #.#.....#..# # ..####.#######.###.## #>..................... ##.###.........####.##. ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trees the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 36 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_windows_large_door, minmay_box_of_dots