Dungeon Crawl Stone Soup version 0.25-a0-62-g88673ef (webtiles) character file. Game seed: 11585928828195268741, levelgen mode: deterministic 13 Traindheart the Charmwright (level 2, 18/22 HPs) Began as a Merfolk Skald on Oct 30, 2019. Got out of the dungeon alive. The game lasted 00:02:48 (139 turns). Traindheart the Charmwright (Merfolk Skald) Turns: 139, Time: 00:02:49 Health: 18/22 AC: 3 Str: 11 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - 3 chunks of flesh d - a ration Skills: + Level 2.1 Fighting + Level 3.5 Polearms + Level 0.7 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.8 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Regeneration Chrm/Necr #......... 45% 3 ####... Spectral Weapon Hex/Chrm #....... 45% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A rat comes into view. Your magical contamination has completely faded away. You hit the rat. You kill the rat! A bat comes into view. Found a ring mail. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. x2 You hit the bat. You kill the bat! You see here a bat corpse. There is an escape hatch in the floor here. There is a large open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##++## ##8..8## ###..### #÷'..'@# ###..### #8....8# ###..### .... ... #÷'..'÷# .#.# #.#. ###..### #... .... #8....8# .#.#.#. ###..### #..... #÷'..'÷# #.#..# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A bat (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Traindheart the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 46 | D:1 | Reached XP level 2. HP: 19/22 MP: 5/5 139 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms, hex_large Action || total -------------------------++------- Melee: Spear || 28 Armor: Leather armour || 5 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------