Dungeon Crawl Stone Soup version 0.23-a0-270-gab6feb3 (webtiles) character file. 20 Tonbert the Skirmisher (level 3, 30/30 HPs) Began as a Formicid Fighter on Sept 30, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:04:19 (499 turns). Tonbert the Skirmisher (Formicid Fighter) Turns: 499, Time: 00:04:19 Health: 30/30 AC: 6 Str: 21 XL: 3 Next: 0% Magic: 3/3 EV: 7 Int: 7 God: Gold: 8 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) h - a +1 ring mail of cold resistance Scrolls e - 2 scrolls of magic mapping {unknown} i - a scroll of identify {unknown} Potions d - a potion of might g - 2 potions of haste {unknown} Comestibles f - a ration Skills: + Level 3.8 Fighting + Level 2.6 Polearms - Level 3.2 Armour - Level 3.6 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You block the jackal's attack. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Unknown command. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You now have 8 gold pieces. Things that are here: a dagger; a hobgoblin skeleton; a jackal skeleton Found a stone staircase leading down. Found a scale mail. g - 2 coppery potions Are you sure you want to abandon this character and quit the game? (Confirm ..........#.#.# .... .##...........# #..#.# ..........#..####...#.#. ........#..).##.....>... #######.#............... #................. #.#...##.......[.. #.#..###.......... #.#.......@....... #.....#........... ....#.##.......... .... ............. #............ ......$....... ............... ............... There were no monsters in sight! Vanquished Creatures 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tonbert the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 27 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 254 | D:1 | Reached XP level 3. HP: 6/30 MP: 3/3 499 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_shelter Action || total -------------------------++------- Melee: Trident || 54 Armor: Scale mail || 36 Dodge: Dodged || 33 Block: Shield || 32 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 29 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------