Dungeon Crawl Stone Soup version 0.22-a0-580-gd5db89c (webtiles) character file. 1 Tonbert the Conjurer (level 1, 6/14 HPs) Began as a Draconian Conjurer on July 3, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (30 turns). Tonbert the Conjurer (Draconian Conjurer) Turns: 30, Time: 00:00:45 Health: 6/14 AC: 4 Str: 10 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles b - a ration Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 38% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Dazzling Spray Conj/Hex #..... 28% 3 ###.... Force Lance Conj/Tloc #....... 67% 4 #####.. Searing Ray Conj ##.... 6% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# . #.#.#.#.#.####.... . .. #.#.g..†...... #.#.###.###.#.#..... #......h.....g# ..# #.#.###g###.#.# # . .. #l# .$..l. #.#.#h#.#.###.. #....@....# .g# ###.#.#.### .# #.....# #.###.# .. .. ## .. ### You could see 2 jackals, 2 hobgoblins and a frilled lizard. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tonbert the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 30 | D:1 | Quit the game Vault maps used: D:1: roderic_chinese_lattice_arrival Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 4 Armor: Skin || 5 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+---------