Dungeon Crawl Stone Soup version 0.17-a0-628-g54c4a4d (webtiles) character file. 0 Tollund the Vexing (level 1, -2/7 HPs) Began as a Felid Enchanter on Apr 16, 2015. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (13 turns). Tollund the Vexing (Felid Enchanter) Turns: 13, Time: 00:00:19 Health: -2/7 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 1 memorised, 3 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAb . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books c - a book of Maledictions Comestibles d - a meat ration Skills: + Level 2.6 Dodging + Level 4.0 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, Tollund the Felid Enchanter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin hits you with a club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. You scratch the hobgoblin but do no damage. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. You die... #.. #.# ..# ##.## # #.###.#.###.# #.#.#.#.#.# #.#.<.#.# #.#.#.#.# ##.#.###.# ##.## #.# #@#$# . #g###.# ..# #.# ##. .# . . .. # .. . You could see a hobgoblin. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Tollund, the Felid Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 10 | D:1 | HP: 1/7 [hobgoblin/club (2)] 13 | D:1 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Unarmed || 6 Vault maps used: D:1: minmay_arrival_diagonal_passages Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 10.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 10.0 +-------+-------+-------+-------+-------+----------------------