Dungeon Crawl Stone Soup version 0.17-a0-389-g4a39274 (webtiles) character file. 2 Tollund the Chiller (level 1, 6/9 HPs) Began as a Vine Stalker Ice Elementalist on Apr 1, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (85 turns). Tollund the Chiller (Vine Stalker Ice Elementalist) Turns: 85, Time: 00:01:02 Health: 6/9 AC: 3 Str: 10 XL: 1 Next: 30% Magic: 1/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . Rnd*Tele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) d - ring of teleportation (curse) {+/*tele} @: not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, shaggy fur 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Evoke Teleportation You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons f - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery d - a cursed ring of teleportation (left hand) {+/*tele} (You found it on level 1 of the Dungeon) Potions e - a potion of might {unknown} Books b - a book of Frost Comestibles c - 2 bread rations Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.1 Spellcasting Level 1.0 Conjurations + Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. You are covered in fur (AC +1). When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, Tollund the Vine Stalker Ice Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found two items. Found a staircase leading out of the dungeon. d - a glowing opal ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel slightly jumpy. Oops, that ring feels deathly cold. d - a cursed ring of teleportation (left hand) e - a scroll labeled EGEAKH TEAL Read which item? (? for menu, Esc to quit) As you read the scroll labeled EGEAKH TEAL, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. c - 2 bread rations (gained 1) You open the door. A ball python comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Welcome back, Tollund the Vine Stalker Ice Elementalist. Press ? for a list of commands and other information. There is an open door here. The ball python bites you. The ball python grabs you. The ball python constricts you. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constricting you) You freeze the ball python. You kill the ball python! You start resting. Magic restored. HP restored. e - a golden potion A hobgoblin comes into view. It is wielding a club. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (resting) You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. Casting: Freeze Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You freeze the hobgoblin. You kill the hobgoblin! You see here a club. f - a club Wield which item (- for none, * to show all)? (? for menu, Esc to quit) f - a +0 club (weapon) You start resting. Your surroundings suddenly seem different. A rat and a hobgoblin come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ##....... .#......... ..8.......# .........# # ##....?...# ...#........# ..8...8......#### #...@...g.... ........[....r... ......#######.. .....# ##### . You could see a hobgoblin (sleeping) and a rat (sleeping). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Tollund, the Vine Stalker Ice Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 85 | D:1 | Quit the game Action || total -------------------------++------- Cast: Freeze || 3 Use: Scroll || 1 Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, minmay_misc_feat_four_crosses Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 15.0 | 25.0 | 20.0 Dungeon | 100.0 | 100.0 | 0.0 | 15.0 | 25.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------