Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 1 Tinamil the Sneak (level 1, 3/9 HPs) Began as a Spriggan Enchanter on July 27, 2018. Got out of the dungeon alive. The game lasted 00:00:10 (18 turns). Tinamil the Sneak (Spriggan Enchanter) Turns: 18, Time: 00:00:10 Health: 3/9 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 5/5 EV: 18 Int: 16 God: Gold: 10 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a ration Skills: + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.7 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal barely misses you. A goblin comes into view. It is wielding a dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you but does no damage. You see here 10 gold pieces. You now have 10 gold pieces. The jackal closely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The jackal misses you. The jackal closely misses you. You have escaped! ..... #........ #....##....# .. #..........##.. ............... ............... ............... .........g..... .....(hh....... .......@.....). ............... ............... ............... ....(.......... .............)) .##..........## #....##....# You could see 2 jackals and a goblin. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tinamil the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 18 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Dagger || 4 Armor: Robe || 1 Dodge: Dodged || 9