Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 107 Timbabwe the Ruffian (level 4, -3/38 HPs) Began as a Ghoul Monk on June 2, 2018. Slain by a river rat (9 damage) ... in a sewer. The game lasted 00:05:55 (2244 turns). Timbabwe the Ruffian (Ghoul Monk) Turns: 2244, Time: 00:05:55 Health: -3/38 AC: 2 Str: 15 XL: 4 Next: 85% Magic: 3/3 EV: 12 Int: 5 God: Gold: 87 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling (You took it off a goblin on level 2 of the Dungeon) Missiles g - 49 stones (quivered) n - 7 poisoned needles Armour a - a +0 robe (worn) Jewellery d - an uncursed ring of magical power (You found it on level 1 of the Dungeon) Scrolls f - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} k - 2 scrolls of enchant weapon {unknown} p - a scroll of enchant armour {unknown} Potions c - a potion of mutation {unknown} e - a potion of cancellation {unknown} h - a potion of ambrosia {unknown} j - 2 potions of curing {unknown} o - 2 potions of flight {unknown} Comestibles l - 5 chunks of flesh {@w0} m - 6 rations {@e1} Skills: - Level 3.2 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 5.9 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You completely miss the rat. The rat bites you. You take 2 damage, and have 35/38 hp. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat closely misses you. You scratch the rat. The rat misses you. You barely miss the rat. The rat bites you. You take 1 damage, and have 34/38 hp. You claw the rat! You kill the rat! No target in view! A river rat comes into view. b - a +0 hunting sling (weapon) Aim: a river rat You shoot a stone. The stone hits the river rat. You are now empty-clawed. You scratch the river rat. The river rat barely misses you. You scratch the river rat. The river rat completely misses you. You scratch the river rat but do no damage. The river rat twitches its whiskers. The river rat bites you. You take 6 damage, and have 28/38 hp. You claw the river rat! You kill the river rat! You see here a river rat corpse. You butcher the river rat corpse. l - a chunk of flesh {@w0} g - 49 stones (gained 1) You start resting. Health restored: 38 You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. The ball python hisses angrily. You enter the shallow water. Moving in this stuff is going to be slow. You claw the ball python! You kill the ball python! You see here a ball python corpse. You butcher the ball python corpse. l - 5 chunks of flesh {@w0} (gained 4) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A ball python comes into view. An adder comes into view. The adder hisses angrily. A rat comes into view. You scratch the ball python. You kill the ball python! The adder barely misses you. You closely miss the adder. The adder barely misses you. You miss the adder. The adder barely misses you. You closely miss the adder. The adder bites you. You take 2 damage, and have 36/38 hp. You scratch the adder. The adder bites you. A river rat comes into view. You take 3 damage, and have 33/38 hp. You barely miss the adder. The adder bites you. You take 3 damage, and have 30/38 hp. You miss the adder. The adder bites you. You take 3 damage, and have 27/38 hp. You miss the adder. The adder bites you. You take 2 damage, and have 25/38 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder bites you. You take 3 damage, and have 22/38 hp. You miss the adder. The adder bites you. x2 You take 3 damage, and have 19/38 hp. You closely miss the adder. The adder closely misses you. You closely miss the adder. The adder bites you. You take 4 damage, and have 15/38 hp. You claw the adder! You kill the adder! The river rat misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * You see here an adder corpse. You take 5 damage, and have 10/38 hp. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/38 hp. You scratch the river rat but do no damage. You claw the river rat. The river rat barely misses you. You completely miss the river rat. The river rat barely misses you. You barely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 7/38 hp. You scratch the river rat. You closely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/38 hp. You scratch the river rat but do no damage. The river rat bites you! You die... #.....≈≈≈≈≈##.. ##....≈≈≈≈≈#... ####....≈≈≈≈≈.... #∩###...≈≈≈≈≈.... #.###...≈≈≈≈≈.... #..#....≈≈≈≈≈..# ##......≈≈≈≈≈..## #......≈≈≈≈....# ##...@†.≈≈≈..... ##....r..≈≈..... ##........≈≈..... ##.........≈≈..... #..#.......≈≈..... #.###......≈≈....r #∩# #......≈≈..... ### .......≈≈...# .....≈≈ You could see a river rat. Vanquished Creatures Natasha (D:2) A river rat (Sewer) 3 adders A worm (D:2) A dart slug (D:1) 2 ball pythons (Sewer) 3 goblins 4 hobgoblins (D:1) 12 jackals 4 kobolds (D:1) 2 bats A frilled lizard (D:1) 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Timbabwe the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 26/26 MP: 1/1 136 | D:1 | Reached skill level 4 in Unarmed Combat 853 | D:1 | Reached XP level 3. HP: 20/31 MP: 2/2 1479 | D:2 | Noticed Natasha 1657 | D:2 | Reached skill level 5 in Unarmed Combat 1717 | D:2 | Killed Natasha 1717 | D:2 | Reached XP level 4. HP: 28/38 MP: 3/3 1824 | D:2 | You fall through a shaft for 2 floors! 1825 | D:4 | Found a glowing drain. 1836 | Sewer | Entered a sewer 2065 | Sewer | fuck off 2065 | Sewer | u fuck 2238 | Sewer | HP: 8/38 [river rat (2)] 2243 | Sewer | HP: 6/38 [river rat (1)] 2244 | Sewer | Slain by a river rat Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 4 5 | 5.9 Fighting | | 3.2 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 82 | 37 || 119 Punch | 1 | 2 || 3 Fire: Hunting sling | 21 | 1 || 22 Throw: Stone | 4 | 1 || 5 Eat: Chunk | 9 | || 9 Armor: Robe | 5 | 4 || 9 Dodge: Dodged | 60 | 30 || 90 Vault maps used: D:1: minmay_arrival_up_and_down D:2: kennysheep_small_spiral, uniq_natasha D:4: portal_sewer_entry_a, minmay_goblin_kobold_house Sewer: sewer_minmay_treatment Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.0 | 29.2 | 42.8 | 550.0 Dungeon | 81.8 | 81.5 | 2.4 | 19.1 | 52.6 | 597.3 Sewer | 18.2 | 18.5 | 0.0 | 73.5 | 0.0 | 408.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.2 Dungeon | 82.1 | 82.1 | N/A | N/A | 78.4 | 40.0 Sewer | 17.9 | 17.9 | N/A | N/A | 21.6 | 33.0 +-------+-------+-------+-------+-------+----------------------