Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 50 Timbabwe the Caller (level 3, -4/25 HPs) Began as a Barachi Summoner on Apr 27, 2018. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:10:01 (2573 turns). Timbabwe the Caller (Barachi Summoner) Turns: 2573, Time: 00:10:02 Health: -4/25 AC: 5 Str: 9 XL: 3 Next: 79% Magic: 1/7 EV: 12 Int: 16 God: Gold: 79 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis . f - +2 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . e - +2 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn n - ring of poison resistance MPRegen 0.10/turn d - +2 ring of dexterity @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom (weapon) (You found it on level 1 of the Dungeon) Missiles m - 60 stones (quivered) Armour a - a +0 robe (worn) e - a +2 pair of gloves (worn) (You found it on level 1 of the Dungeon) Jewellery d - a +2 ring of dexterity (right hand) (You found it on level 1 of the Dungeon) h - an uncursed ring of ice (You found it on level 1 of the Dungeon) n - a ring of poison resistance (left hand) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of identify {unknown} i - a scroll of fog {unknown} o - a scroll of teleportation p - a scroll of magic mapping {unknown} Potions j - a potion of heal wounds k - 2 potions of curing {unknown} Books b - a book of Callings Comestibles c - 3 rations {@e1} l - 3 chunks of flesh {@w0} Skills: + Level 0.4 Fighting - Level 2.1 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 5.9 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 1% 1 #...... b - Call Imp Summ ###..... 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Your crimson imp hits the gnoll. The gnoll hits your crimson imp! Your crimson imp hits the gnoll. The gnoll hits your crimson imp. Your crimson imp closely misses the gnoll. The gnoll hits your crimson imp! Your crimson imp dies! The gnoll shouts! Your quokka closely misses the gnoll. The gnoll barely misses your quokka. Your quokka closely misses the gnoll. The gnoll barely misses your quokka. Your quokka bites the gnoll. The gnoll dies! Health restored: 25 The gnoll misses your quokka. There is a stone staircase leading down here. A bat comes into view. The gnoll hits your quokka. Your quokka barely misses the gnoll. MP restored: 7 The bat barely misses you. Your quokka bites the gnoll. The bat barely misses you. The bat barely misses you. Your quokka bites the gnoll. x2 The bat barely misses you. x2; Your quokka bites the gnoll. Your quokka disappears in a puff of smoke! The bat hits you but does no damage. The bat closely misses you. The bat hits you. You take 1 damage, and have 24/25 hp. The bat hits you but does no damage. The gnoll barely misses you. The gnoll hits you. You take 6 damage, and have 18/25 hp. MASSIVE DAMAGE!! A beastly little devil appears in a puff of flame. The bat hits you. The gnoll hits you. The gnoll misses you. You take 1 damage, and have 17/25 hp. You now have 5/7 mp. The bat hits you. The bat closely misses you. You take 1 damage, and have 16/25 hp. You swap places. The bat barely misses your crimson imp. The bat hits your crimson imp but does no damage. Your crimson imp hits the bat. The bat misses your crimson imp. The bat misses your crimson imp. The gnoll hits your crimson imp. Your crimson imp hits the gnoll. The gnoll barely misses your crimson imp. The gnoll closely misses your crimson imp. Your crimson imp hits the gnoll but does no damage. The gnoll barely misses your crimson imp. The gnoll hits your crimson imp with a halberd! Your crimson imp hits the gnoll. The gnoll hits your crimson imp. Your crimson imp dies! The gnoll shouts! You don't know that spell. You miscast Call Imp. You are very lightly contaminated with residual magic. Strange energies run through your body. You are feeling hungry. You now have 4/7 mp. A beastly little devil appears in a puff of flame. You now have 2/7 mp. The gnoll hits your crimson imp with a halberd. Your crimson imp blinks! You swap places. Your crimson imp hits the gnoll. The gnoll misses your crimson imp. Your crimson imp closely misses the gnoll. x2 The gnoll closely misses your crimson imp. Your crimson imp hits the gnoll. The gnoll closely misses your crimson imp. Your crimson imp hits the gnoll but does no damage. The gnoll hits your crimson imp with a halberd! Your crimson imp hits the gnoll but does no damage. The gnoll hits your crimson imp with a halberd! Your crimson imp dies! You now have 2/7 mp. You swap places. There is an open door here. Your rat closely misses the gnoll. The gnoll hits your rat with a halberd! Your rat dies! Your rat's corpse disappears in a puff of smoke! You swap places. The gnoll barely misses you. Your quokka barely misses the gnoll. Your quokka barely misses the gnoll. Your magical contamination has completely faded away. The gnoll barely misses you. Your quokka barely misses the gnoll. Your quokka closely misses the gnoll. The gnoll closely misses your quokka. Your quokka misses the gnoll. The gnoll hits your quokka with a halberd! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! A beastly little devil appears in a puff of flame. You now have 0/7 mp. The gnoll hits you from afar with a halberd! You take 9 damage, and have 9/25 hp. MASSIVE DAMAGE!! Your crimson imp hits the gnoll. Your crimson imp hits the gnoll. The gnoll hits your crimson imp. Your crimson imp hits the gnoll. There is a stone staircase leading up here. Your crimson imp blinks! The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... ....)................############ ..........(..........'........... ..#.#.#..............############ ..#.#.#...........ยง..####### ..#.#..............g......... ..#.#####+#....#............. ###.# ####.#g...........< ....# #.#............. ....# #.#@............ ....# #.############## ##### #.. .. You could see 2 gnolls. Vanquished Creatures A leopard gecko (D:2) A ball python (D:2) 2 hobgoblins (D:1) 2 kobolds A quokka (D:2) 5 bats 4 frilled lizards 3 goblins 4 rats 23 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls 2 adders A ball python (D:1) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) 2 rats 11 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Timbabwe the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 82 | D:1 | HP: 1/13 [hobgoblin (3)] 459 | D:1 | Reached skill level 5 in Summonings 626 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 1230 | D:1 | Learned a level 2 spell: Call Imp 1918 | D:1 | HP: 4/19 [poisoned by an adder] 1922 | D:1 | Reached skill level 3 in Spellcasting 1922 | D:1 | Reached XP level 3. HP: 23/24 MP: 2/7 2573 | D:2 | Slain by a gnoll Skill XL: | 1 2 | ---------------+-------+----- Summonings | 5 | 5.9 Spellcasting | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 52 Throw: Stone || 2 Cast: Summon Small Mamm || 35 Call Imp || 8 Abil: Hop || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 4 Eat: Chunk || 6 Armor: Robe || 28 Dodge: Dodged || 63 Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.3 | 29.6 | 40.7 | 1257.0 Dungeon | 100.0 | 100.0 | 2.3 | 29.6 | 40.7 | 1257.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------