Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Timbabwe the Caller (level 1, -2/13 HPs) Began as a Barachi Summoner on Apr 23, 2018. Slain by a kobold ... wielding a +0 short sword (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (101 turns). Timbabwe the Caller (Barachi Summoner) Turns: 101, Time: 00:00:31 Health: -2/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 15 God: Gold: 14 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles f - 57 stones (quivered) Armour a - a +0 robe (worn) Potions d - 2 potions of brilliance {unknown} Books b - a book of Callings Comestibles c - a ration {@e1} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Timbabwe the Barachi Summoner. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found 2 orange potions, a robe, 57 stones and 14 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. d - 2 orange potions You now have 14 gold pieces. A hobgoblin and a kobold come into view. You see here a dagger. e - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) e - a +0 dagger (weapon) You see here a robe. The kobold is too close now for your liking. You see here a robe. You see here 11 stones. f - 11 stones f - 33 stones (gained 22) f - 57 stones (gained 24) The kobold is too close now for your liking. The kobold shouts! You hit the kobold. The kobold hits you with a short sword. You take 2 damage, and have 11/13 hp. You hit the kobold but do no damage. The kobold closely misses you. You barely miss the kobold. The kobold hits you with a short sword. You take 4 damage, and have 7/13 hp. MASSIVE DAMAGE!! The kobold misses you. You now have 2/3 mp. The kobold closely misses you. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Your rat closely misses the kobold. The kobold hits you with a short sword. You take 2 damage, and have 5/13 hp. You now have 1/3 mp. You hit the kobold but do no damage. Your rat barely misses the kobold. The kobold hits you with a short sword! Ouch! That really hurt! You die... ≈≈...........≈≈≈≈...# .. ≈...<.......≈≈≈≈≈≈≈≈# ... ##.......≈≈≈≈..≈≈≈≈≈###.# ####≈≈≈≈≈≈≈........#...# #≈≈≈≈≈≈≈≈..............# #########[............## #.........###.....# #.........##......# .............@Kr....# ..............##....## ########.....## ....# #.....# #.#.# #...... .# # ......... .. ..#####.... ## .. #.... ## You could see a kobold and a friendly rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Timbabwe the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 101 | D:1 | Slain by a kobold Action || total -------------------------++------- Melee: Dagger || 4 Cast: Summon Small Mamm || 1 Dodge: Dodged || 3 Vault maps used: D:1: dpeg_arrival_chase Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 47.5 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 47.5 | 101.0 +-------+-------+-------+-------+-------+----------------------