Dungeon Crawl Stone Soup version 0.19-a0-1008-g4c63d25 (webtiles) character file. 21 Timbabwe the Conjurer (level 2, 4/15 HPs) Began as a Deep Elf Conjurer on July 2, 2016. Quit the game on level 1 of the Dungeon on July 21, 2016. The game lasted 00:04:23 (630 turns). Timbabwe the Conjurer (Deep Elf Conjurer) Turns: 630, Time: 00:04:23 Health: 4/15 AC: 2 Str: 5 XL: 2 Next: 62% Magic: 1/8 EV: 13 Int: 19 God: Gold: 40 SH: 0 Dex: 15 Spells: 1 memorised, 7 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles d - 19 poisoned needles k - 4 stones (quivered) Armour e - a +0 robe (worn) j - a +0 buckler (You found it on level 1 of the Dungeon) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of recharging {unknown} m - a scroll of enchant armour {unknown} Potions i - a potion of lignification {unknown} l - 3 potions of resistance {unknown} n - a potion of brilliance {unknown} Books b - a book of Conjurations Comestibles c - a bread ration h - 4 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a shiny ring mail. m - a scroll labeled SEUTUO APRA A rat comes into view. Found a stone staircase leading down. You see here a shiny ring mail. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 7/8 mp. There is a stone staircase leading down here. MP restored: 8 A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You see here 2 gold pieces. Aim: a hobgoblin, wielding a club You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 7/8 mp. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 13/15 hp. You now have 6/8 mp. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin misses you. You now have 5/8 mp. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 11/15 hp. You now have 4/8 mp. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. h - 4 chunks of flesh (gained 3) Things that are here: a club; a hobgoblin skeleton You now have 40 gold pieces (gained 2). You start resting. Your magical contamination has completely faded away. You start resting. Health restored: 15; MP restored: 8 Things that are here: a club; a hobgoblin skeleton You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A giant newt, a jackal and a dart slug come into view. You see here a blue potion. n - a blue potion The jackal barks! The dart slug moves out of view. A jackal comes into view. The jackal barks! The jackal misses you. Aim: a jackal The magic dart hits the jackal. You kill the jackal! You now have 7/8 mp. Aim: a jackal The magic dart hits the jackal. The jackal bites you. The jackal closely misses you. You take 2 damage, and have 13/15 hp. You now have 6/8 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal closely misses you. You now have 5/8 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! You now have 4/8 mp. Aim: a dart slug (clinging) The magic dart hits the dart slug. The dart slug launches a dart at you. The slug dart hits you! A hobgoblin comes into view. It is wielding a club. You take 7 damage, and have 6/15 hp. MASSIVE DAMAGE!! You now have 3/8 mp. Aim: a dart slug (moderately wounded, clinging) The magic dart hits the dart slug. The hobgoblin shouts! The dart slug launches a dart at you. The slug dart hits you! * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/15 hp. You now have 2/8 mp. Aim: a dart slug (moderately wounded, clinging) The magic dart hits the dart slug. You now have 1/8 mp. Aim: a dart slug (almost dead, clinging) The magic dart hits the dart slug. You kill the dart slug! You now have 0/8 mp. Unknown command. You don't have enough magic to cast that spell. You see here a dart slug corpse. Saving game... please wait. Welcome back, Timbabwe the Deep Elf Conjurer. #............#.# #.# #..###.####..#.#####.# #.###### #..........# #..'<'.# ##.#.#####.######## #..###.# #g#..............# #......# #.#######.######.# #####..# #†# #.# .# #.#######.# # #..@......# #..#####.######### #........# ##.######.# . #.# #l #####.# #.##.....#### ###.#..........# ...........###.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A giant gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 kobolds (D:1) A bat (D:1) A goblin (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Timbabwe the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 7/15 MP: 4/8 630 | D:1 | Upgraded the game from 0.19-a0-860-g5c370dd to 0.19-a0-1008-g4c63d25 630 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_c Action || total -------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 29 Armor: Robe || 1 Dodge: Dodged || 5 Vault maps used: D:1: dpeg_arrival_tiny_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 8.0 | 8.0 | 188.0 Dungeon | 100.0 | 100.0 | 0.0 | 8.0 | 8.0 | 188.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 +-------+-------+-------+-------+-------+----------------------