Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Theoretic the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on May 29, 2018. Got out of the dungeon alive. The game lasted 00:00:43 (7 turns). Theoretic the Charmwright (Merfolk Skald) Turns: 7, Time: 00:00:43 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 2.1 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Save game and exit? Welcome back, Theoretic the Merfolk Skald. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Your legs become a tail as you enter the water. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Your legs become a tail as you enter the water. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . .## ... ########.####### #≈≈§≈§§§.≈≈≈≈≈≈≈ #≈§§≈§§§...≈≈≈§§ #§§§§..≈≈≈....≈≈ #§§..≈≈≈.≈≈≈...≈ #≈..§≈..@.≈≈≈..≈ #≈...≈≈≈.≈≈≈...≈ #≈§.§§.§≈≈....§§ #≈≈≈§§.....≈≈≈≈≈ #≈≈≈≈§§≈≈≈§≈≈≈≈≈ ################ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 7 | D:$ | Got out of the dungeon alive.