Tutorial DCSS version 0.26-a0-84-g8c18429 (webtiles) character file. Them1562 the Skirmisher (Human Fighter) Turns: 712, Time: 00:09:31 Health: 30/30 AC: 2 Str: 16 XL: 3 Next: 92% Magic: 13/16 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/4 levels left rFire . . . SeeInvis . c - staff of wizardry rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.10/turn b - ring of magical power MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 2 of the Dungeon. You are hungry. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves c - an uncursed staff of wizardry (weapon) Jewellery b - a ring of magical power (left hand) Comestibles d - a chunk of flesh f - a ration Skills: + Level 3.7 Fighting + Level 3.4 Armour + Level 0.1 Dodging + Level 2.1 Unarmed Combat + Level 1.4 Spellcasting + Level 0.5 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 ##..... b - Animate Skeleton Necr N/A 14% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Mephitic Cloud Conj/Pois/Air #....... 36% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are flying! You see here a jackal skeleton. Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You swap places. You see here a goblin skeleton. Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... ...but the skeleton had no space to rise! You swap places. You swap places. You see here a jackal skeleton. Casting: Animate Skeleton (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... ...but the skeleton had no space to rise! ..# #### ##.## ..# #...# ..# #<<<# Z.###### ##### ####...## ### # #..[..# ##8# ###.....#######8Z+ .....Z...ZZZZZZZZ+ ###.....#######8@+ #..[..# ##8# ##...## ### ##### You can see 2 friendly bat skeletons, a friendly ball python skeleton, 4 friendly jackal skeletons and 2 friendly goblin skeletons. Vanquished Creatures 3 bat skeletons (D:1) 3 training dummies (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Them1562 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 9 | D:1 | Identified Them1562's Grimoire of Introduction to | Spellcasting 13 | D:1 | Learned a level 1 spell: Magic Dart 361 | D:1 | Reached XP level 2. HP: 23/24 MP: 5/5 369 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/6 470 | D:1 | Learned a level 3 spell: Mephitic Cloud 627 | D:2 | Identified Them1562's Catalogue of Necromancy for Newbies 632 | D:2 | Learned a level 1 spell: Animate Skeleton Illustrated notes Action || total -------------------------++------- Cast: Magic Dart || 27 Animate Skeleton || 12 Mephitic Cloud || 3 Use: Scroll || 1 Eat: Chunk || 1 Armor: Robe || 10 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 66 | 100.0 | 0 | 12 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 65 | 100.0 | 0 | 11 | 100.0 D:2 | 0 | 1 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------