Dungeon Crawl Stone Soup version 0.25-a0-251-g572059c (webtiles) character file. Game seed: 10153287100065524572, levelgen mode: deterministic 32 TheNord the Poker (level 3, -1/28 HPs) Began as a Merfolk Skald on Dec 4, 2019. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (288 turns). TheNord the Poker (Merfolk Skald) Turns: 288, Time: 00:01:51 Health: -1/28 AC: 3 Str: 11 XL: 3 Next: 25% Magic: 4/6 EV: 12 Int: 13 God: Gold: 26 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: singing (expiring) A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of teleportation {unknown} f - 4 scrolls of identify {unknown} Potions g - a potion of heal wounds {unknown} Comestibles c - 3 chunks of flesh d - 2 rations Skills: + Level 2.8 Fighting + Level 3.6 Polearms + Level 1.0 Armour + Level 3.0 Dodging + Level 0.2 Stealth + Level 2.1 Spellcasting + Level 3.5 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 8% 1 ##..... b - Song of Slaying Chrm ##...... 12% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shroud of Golubria Chrm/Tloc #..... 24% 2 ###.... Regeneration Chrm/Necr #......... 43% 3 ####... Spectral Weapon Hex/Chrm #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The gnoll is moderately wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! Your Armour skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You hit the frilled lizard but do no damage. Your song is almost over. The frilled lizard bites you. You die... ##.## #.##..###..#...... #..# ..###.....#....... ##.## #.####....##....### #..# #.###.....>..#### #.## ##.#......##..# ..# #.....(####...# .## #....##..# #.#..# ## ...####..# ..##..# .. #.@lr.# #.# #.# # #..###.# #. .. #..# #.# #. #.. #..# w. ..$# ... .### .... h.... # g.?... # You could see a frilled lizard and a rat. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 5 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNord the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 94 | D:1 | Reached XP level 2. HP: 19/23 MP: 5/5 268 | D:1 | Learned a level 2 spell: Song of Slaying 286 | D:1 | HP: 1/23 [gnoll (8)] 287 | D:1 | Reached skill level 1 in Armour 287 | D:1 | Reached XP level 3. HP: 2/28 MP: 4/6 288 | D:1 | Slain by a frilled lizard Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Armour | 1 | 1.0 Fighting | | 2.8 Polearms | | 3.6 Stealth | | 0.2 Spellcasting | | 2.1 Charms | | 3.5 Action || total -------------------------++------- Melee: Spear || 64 Cast: Infusion || 3 Song of Slaying || 1 Stab: Sleeping || 1 Armor: Leather armour || 20 Dodge: Dodged || 54 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------