Tutorial DCSS version 0.22-a0-305-gd21a89c (webtiles) character file. Tharic the Covered (Human Fighter) Turns: 69, Time: 00:04:26 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 22% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . c - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You are hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip (weapon) Armour a - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 3.1 Armour + Level 2.0 Unarmed Combat You cannot memorise any spells. You don't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You sock the training dummy! The training dummy is almost destroyed. The training dummy completely misses you. You sock the training dummy! You destroy the training dummy! You see here a whip. c - a whip There isn't anything here! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 whip (weapon) You start resting. HP restored. You start waiting. You are feeling hungry. You open the door. A rat comes into view. There is an open door here. The rat barely misses you. ##### ##...## ##########.....# +....r@.'......# ##########.....# ##...## ##.## #.# #.# #+# #.# #.# You can see a rat. Vanquished Creatures A training dummy (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tharic the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 Action || total -------------------------++------- Melee: Quarterstaff || 2 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 69 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 69 +---------+---------+-------+---------+---------+-------+---------