Dungeon Crawl Stone Soup version 0.23.2-30-g0e89c35 (webtiles) character file. Game seed: 12674463192875365017 133 Temamet the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on June 15, 2019. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:12 (2005 turns). Temamet the Conjurer (Deep Elf Conjurer) Turns: 2005, Time: 00:08:13 Health: -6/24 AC: 3 Str: 5 XL: 4 Next: 94% Magic: 3/12 EV: 13 Int: 21 God: Gold: 143 SH: 0 Dex: 15 Spells: 9/12 levels left rFire . . . SeeInvis . o - +0 short sword (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . k - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 143 gold pieces. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Searing Ray Conj ####.. 1% 2 None z - Magic Dart Conj #### 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ####.... 9% 4 ####... Dazzling Spray Conj/Hex ###... 10% 3 ##..... Force Lance Conj/Tloc ###..... 30% 4 ####... Fulminant Prism Conj/Hex ###....... 30% 4 ####... Inventory: Hand Weapons o - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) k - a +0 cloak (worn) Jewellery l - an uncursed amulet of regeneration {unknown} m - a cursed -3 ring of strength {unknown} Scrolls e - 2 scrolls of amnesia {unknown} f - a scroll of identify {unknown} g - a scroll of remove curse {unknown} h - 2 scrolls of random uselessness {unknown} i - a scroll of magic mapping {unknown} n - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} j - a potion of curing {unknown} p - a potion of cancellation {unknown} q - a potion of haste {unknown} Comestibles b - 6 chunks of flesh c - 4 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Gozag Zin Annotations: D:3 Sigmund ######### ......[. #...>... ........ #...... #(...... ..... #....>.. ... ......(. #'###############. #{#............##. #.#............##. #@#............##. #g#..........[.##. #.'............##. ###.....รท..[[..##. #............##. #########'#####. #.#####. #....... ######## You could see a goblin. Message History Sigmund hits you from afar with a +0 scythe! Sigmund screams, "You will never... NEVER!!!" Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. You're too confused to cast spells. Something hits you. * * * LOW HITPOINT WARNING * * * You feel less confused. The goblin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The goblin closely misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Unknown command. Unknown command. The searing ray hits something! The goblin misses you. Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. The goblin closely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You finish channeling your searing ray. The goblin hits you but does no damage. Something hits you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.9 Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 85 | 71 || 156 Searing Ray | | 2 || 2 Eat: Chunk | | 3 || 3 Armor: Robe | 1 | || 1 Dodge: Dodged | 11 | 7 || 18 Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, minmay_misc_feat_room D:2: cheibrodos_helix_gallery, layout_basic, nicolae_ashenzari_panopticon D:3: layout_basic, grunt_temple_overflow_gold_and_silver, ebering_ghost_sewer_d, uniq_sigmund, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Temamet the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 46 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 379 | D:1 | Reached skill level 4 in Spellcasting 591 | D:1 | Reached skill level 5 in Conjurations 591 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 875 | D:2 | Found a shattered altar of Ashenzari. 1064 | D:1 | Reached XP level 4. HP: 19/24 MP: 1/12 1150 | D:1 | Learned a level 2 spell: Searing Ray 1815 | D:3 | Found an opulent altar of Gozag. 1816 | D:3 | Found a glowing silver altar of Zin. 1847 | D:3 | Reached skill level 6 in Conjurations 1991 | D:3 | Noticed Sigmund 2003 | D:3 | HP: 2/24 [something (2)] 2005 | D:3 | Mangled by Sigmund Vanquished Creatures 4 adders 2 oozes 3 worms 2 dart slugs 3 leopard geckos An orc (D:3) 6 giant cockroaches 6 goblins 10 hobgoblins 7 jackals A quokka (D:3) 8 bats 3 frilled lizards (D:1) 5 kobolds 7 rats 68 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 72 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.0 | 12.6 | 67.5 | 648.3 Dungeon | 100.0 | 100.0 | 3.0 | 12.6 | 67.5 | 648.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 176 | 15 | 7.9 | 66 | 2 | 2.9 +---------+---------+-------+---------+---------+------- D:1 | 59 | 0 | 0.0 | 25 | 0 | 0.0 D:2 | 61 | 15 | 19.7 | 23 | 2 | 8.0 D:3 | 56 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+-------