Dungeon Crawl Stone Soup version 0.23-a0-445-g768d57b (webtiles) character file. 387 Tarl the Grave Robber (level 6, 0/52 HPs) Began as a Deep Dwarf Necromancer on Nov 17, 2018. Slain by a sky beast (4 damage) ... on level 3 of the Dungeon. The game lasted 00:29:43 (4130 turns). Tarl the Grave Robber (Deep Dwarf Necromancer) Turns: 4130, Time: 00:29:43 Health: 0/52 AC: 3 Str: 13 XL: 6 Next: 49% Magic: 1/8 EV: 13 Int: 16 God: Gold: 151 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . SeeInvis . a - +0 hand axe (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons a - a +0 hand axe of flaming (weapon) b - a +0 hunting sling k - a +2 dagger of speed n - a +0 dagger Missiles i - 84 stones (quivered) Armour d - a +0 leather armour (worn) e - a +0 robe q - a +0 chain mail Jewellery j - an uncursed amulet of guardian spirit o - an uncursed ring of stealth {unknown} p - an uncursed ring of positive energy Scrolls f - 2 scrolls of enchant armour {unknown} g - a scroll of immolation {unknown} h - a scroll of magic mapping {unknown} l - 2 scrolls of remove curse {unknown} Potions m - a potion of heal wounds Comestibles c - 6 rations Skills: + Level 1.7 Fighting - Level 1.2 Short Blades * Level 2.1 Axes + Level 2.2 Slings + Level 3.7 Dodging + Level 4.0 Stealth + Level 2.6 Spellcasting + Level 5.1 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... b - Vampiric Draining Necr ###....... 9% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Animate Dead Necr N/A 30% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet The Shining One Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (rain, heavily wounded, chance to defeat MR: 78%) The sky beast writhes in agony! The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded) The sky beast is severely wounded. You feel life coursing into your body. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. You die... * , ####### , ###.^...# , , ###.......# # ##...#.....# #. , ###...##....... #.., #...*##..###### ###..ยง####.####..## , ((...(Y@...>....## , , ###...########### ,, #.., * * ## ** , , , * * , , , ,, * You could see a sky beast. Vanquished Creatures Sigmund (D:3) An orc priest (D:3) An orc wizard (D:3) Natasha (thrice) (D:2) 2 adders (D:2) A gnoll (D:1) An ooze (D:1) A worm (D:2) 3 dart slugs 3 orcs (D:3) 4 giant cockroaches 7 goblins 7 hobgoblins 8 kobolds A ball python (D:2) 7 bats 5 frilled lizards 7 rats 63 creatures vanquished. Vanquished Creatures (others) A goblin (D:3) 1 creature vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tarl the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 180 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 493 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/5 1163 | D:1 | Learned a level 3 spell: Vampiric Draining 1490 | D:2 | Reached skill level 1 in Slings 1527 | D:2 | Noticed Natasha 1537 | D:2 | Killed Natasha 1537 | D:2 | Reached skill level 1 in Short Blades 1537 | D:2 | Reached XP level 4. HP: 12/37 MP: 5/7 1843 | D:2 | Noticed Natasha 1852 | D:2 | Killed Natasha 1852 | D:2 | Reached skill level 1 in Fighting 2635 | D:2 | Found a glowing golden altar of the Shining One. 2805 | D:2 | Noticed Natasha 2818 | D:2 | Killed Natasha 2818 | D:2 | Reached XP level 5. HP: 31/44 MP: 3/8 3708 | D:3 | Reached skill level 1 in Axes 3708 | D:3 | Reached skill level 5 in Necromancy 3899 | D:3 | Noticed Sigmund 3925 | D:3 | Killed Sigmund 3925 | D:3 | Reached XP level 6. HP: 5/52 MP: 2/8 4007 | D:3 | Found a radiant altar of Vehumet. 4115 | D:3 | Noticed a sky beast 4130 | D:3 | Slain by a sky beast Vault maps used: D:1: erik_arrival_cave_to_civilisation D:2: nicolae_overflow_hidden_temple, uniq_natasha D:3: kennysheep_big_flooded_room, fiery_altar_vehumet, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 | 2.6 Slings | 1 2 | 2.2 Stealth | 3 4 | 4.0 Short Blades | 1 | 1.2 Dodging | 3 | 3.7 Fighting | 1 | 1.7 Axes | 2 | 2.1 Necromancy | 5 | 5.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 63 | 47 || 110 Hand axe | | 49 || 49 Fire: Hunting sling | 3 | 10 || 13 Cast: Pain | 39 | 9 || 48 Vampiric Draining | 3 | 21 || 24 Abil: Heal Wounds | | 4 || 4 Use: Potion | 5 | 3 || 8 Scroll | 3 | || 3 Stab: Sleeping | 1 | || 1 Eat: Ration | 1 | 2 || 3 Chunk | | 3 || 3 Armor: Robe | 10 | 6 || 16 Skin | | 26 || 26 Leather armour | | 1 || 1 Dodge: Dodged | 38 | 62 || 100 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 291 | 262 | 47.4 | 61 | 2 | 3.2 +---------+---------+-------+---------+---------+------- D:1 | 60 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 134 | 35 | 20.7 | 24 | 1 | 4.0 D:3 | 97 | 227 | 70.1 | 11 | 1 | 8.3 +---------+---------+-------+---------+---------+-------