Dungeon Sprint DCSS version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 16533561580518647162, levelgen mode: deterministic 115 TalonFearstriker the Fighter (level 4, -6/82 HPs) Began as a Minotaur Berserker on Jan 22, 2020. Was a Follower of Trog. Mangled by a vault warden ... wielding a +0 dire flail (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:53 (74 turns). TalonFearstriker the Fighter (Minotaur Berserker) Turns: 74, Time: 00:02:53 Health: -6/82 AC: 22 Str: 27 XL: 4 Next: 68% Magic: 3/3 EV: 8 Int: 5 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 3/3 levels left rFire + + . SeeInvis . a - +7 great mace "Firestarter" {inner flame, rF++} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . I - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet restricted) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, corroded, very quick A: retaliatory headbutt, horns 2 a: Berserk, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - the +7 great mace "Firestarter" (weapon) {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. b - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. H - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. L - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. M - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. N - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) P - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles E - 999 arrows F - 1000 bolts Armour I - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. J - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery u - an uncursed ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands B - a wand of disintegration (7) C - a wand of iceblast (7) D - a wand of acid (7) Scrolls i - 4 scrolls of blinking p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Miscellaneous G - a lightning rod (4/4) Comestibles c - 7 rations Skills: + Level 11.1 Fighting + Level 6.7 Maces & Flails + Level 3.8 Armour + Level 3.2 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History The fiery explosion engulfs the vault warden!!! The vault warden is heavily wounded. The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * Trog accepts your kill. The acid dragon scales are intact enough to wear. Your Fighting skill gained 2 levels and is now at level 11! Your Maces & Flails skill gained 3 levels and is now at level 6! Your Armour skill increases to level 3! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 21, Int 4, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel stronger. The vault warden's inner flame fades away. The vault warden hits you with a +0 dire flail!! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.:.▓ ▓§§§..▓ ▓§§p..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a vault warden. Vanquished Creatures An acid dragon (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | TalonFearstriker the Minotaur Berserker began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 42 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 42 | D | Found the +10 dark maul {crush} 42 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 42 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 42 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 44 | D | Found the +6 shillelagh "Devastator" {shatter} 44 | D | Found the +11 plutonium sword {*Contam Stlth-} 44 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 44 | D | Found the +9 sword of Zonguldrok {reap} 44 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 44 | D | Found the +0 sword of Power 44 | D | Found the +7 mace of Variability {chain chaos} 44 | D | Found the +7 Singing Sword {slice, sonic wave} 44 | D | Found the +8 storm bow {elec, penet} 60 | D | Reached skill level 9 in Fighting 60 | D | Reached XP level 2. HP: 37/37 MP: 1/1 66 | D | Entered arena 2. 66 | D | Noticed a vault warden 66 | D | Noticed an acid dragon 66 | D | Found a transporter. 74 | D | Killed an acid dragon 74 | D | Reached skill level 11 in Fighting 74 | D | Reached XP level 3. HP: 20/47 MP: 2/2 74 | D | Reached XP level 4. HP: 23/55 MP: 3/3 74 | D | Mangled by a vault warden Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 9 11 | 11.1 Maces & Flails | 6 | 6.7 Armour | 3 | 3.8 Dodging | 3 | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Great mace | 4 | || 4 Fire: Longbow | 1 | || 1 Invok: Berserk | 1 | || 1 Use: Potion | 2 | || 2 Armor: Plate armour | 9 | || 9 Dodge: Dodged | 2 | || 2