Dungeon Crawl Stone Soup version 0.25-a0-41-g6cf4ce5 (webtiles) character file. Game seed: 8976196482228028161, levelgen mode: deterministic 0 THUG4L1F3 the Vexing (level 1, 0/6 HPs) Began as a Vampire Enchanter on Oct 21, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (60 turns). THUG4L1F3 the Vexing (Vampire Enchanter) Turns: 60, Time: 00:00:12 Health: 0/6 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, regenerating quickly A: no food, fangs 3, see invisible, [frail 3], unbreathing a: Revivify You were on level 1 of the Dungeon. You were bloodless. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 N/A Tukima's Dance Hex ###..... 10% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Spray Conj/Hex #..... 24% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. [You are extremely frail. (-30% HP)] Message History You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. A jackal comes into view. The jackal barely misses you. You barely miss the jackal. The jackal barks! You bite the jackal. You draw the jackal's blood! You feel better. The jackal is severely wounded. You hear a bark! You hear an angry hiss. The jackal misses you. A dart slug comes into view. The jackal bites you. You miss the jackal. The jackal is heavily wounded. The jackal bites you. Ouch! That really hurt! You die... #h #.. #..# #...# ##...... ##.#...# ######@#...# #.#...#h?# #####.###.##...... #..##.#.#... w...# ##..##.##.##....#. #<.#..#.##. #.... ######### # ### You could see a dart slug and a jackal. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THUG4L1F3 the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 60 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, hex_intersection, chequers_serial_rivers_micro_c Action || total -------------------------++------- Melee: Dagger || 4 Bite || 1 Abil: Exsanguinate || 4 Revivify || 3 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------