Dungeon Sprint DCSS version 0.21-a0-472-g223bcb9 (webtiles) character file. 25 THUG4L1F3 the Conjurer (level 3, -11/19 HPs) Began as a Tengu Conjurer on Nov 21, 2017. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (224 turns). THUG4L1F3 the Conjurer (Tengu Conjurer) Turns: 224, Time: 00:00:38 Health: -11/19 AC: 2 Str: 8 XL: 3 Next: 4% Magic: 5/9 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 7.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You finish memorising. Spell assigned to 'b'. Unknown command. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant spiked club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..O..# #..).@# #..#### #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | THUG4L1F3 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D | Noticed Ijyb 12 | D | Killed Ijyb 12 | D | Reached skill level 7 in Conjurations 12 | D | Reached XP level 2. HP: 6/15 MP: 0/8 12 | D | Reached XP level 3. HP: 8/19 MP: 0/9 219 | D | Learned a level 2 spell: Searing Ray 222 | D | Noticed an ogre 224 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 7 | 7.5 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 5 Peck || 1 Cast: Magic Dart || 4 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 224 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 224 +---------+---------+-------+---------+---------+-------+---------