Dungeon Sprint DCSS version 0.21-a0-442-g848f44b (webtiles) character file. 25 THUG4L1F3 the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Nov 16, 2017. Mangled by an ogre ... wielding a cursed +0 giant spiked club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (189 turns). THUG4L1F3 the Conjurer (Deep Elf Conjurer) Turns: 189, Time: 00:00:24 Health: -7/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 7/9 EV: 14 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands h - a wand of digging (9/24) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic j - a potion of lignification {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Skills: - Level 4.1 Dodging - Level 4.4 Stealth + Level 4.7 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History HP restored. Unknown command. As you open the door, it creaks loudly! You hear a shout! An ogre comes into view. It is wielding a giant spiked club. Memorise Searing Ray, consuming 2 spell levels and leaving 7? The ogre completely misses you. You start memorising the spell. You continue memorising. x2 The ogre misses you. You finish memorising. Spell assigned to 'b'. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #.)'@O# #..#### #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | THUG4L1F3 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 5 in Conjurations 17 | D | Reached XP level 2. HP: 8/15 MP: 3/9 185 | D | Noticed an ogre 189 | D | Learned a level 2 spell: Searing Ray 189 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.1 Stealth | 4 | 4.4 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 4 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 189 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 189 +---------+---------+-------+---------+---------+-------+---------