Dungeon Crawl Stone Soup version 0.25-a0-258-g6d7e32a (webtiles) character file. Game seed: 16121743615966897308, levelgen mode: deterministic 2 Sweeb the Ducker (level 1, -6/16 HPs) Began as an Octopode Monk on Dec 6, 2019. Mangled by a gnoll ... wielding a cursed -1 halberd (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (55 turns). Sweeb the Ducker (Octopode Monk) Turns: 55, Time: 00:00:38 Health: -6/16 AC: 1 Str: 10 XL: 1 Next: 40% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Scrolls c - a scroll of fear {unknown} Potions d - a potion of curing {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting + Level 3.0 Polearms + Level 3.0 Dodging + Level 2.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Attack whom? Press: ? - help, Dir - move target cursor, f/p - gnoll Aim: a gnoll, wielding a -1 halberd (lightly wounded) You reach to attack! You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a cursed -1 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! A ball python comes into view. You hit the gnoll but do no damage. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll, but do no damage. The gnoll misses you. You hit the gnoll but do no damage. You squeeze the gnoll! The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a cursed -1 halberd! Ouch! That really hurt! You die... #.####. #...... .....# ..... S..# ..# #g# #@# #.# ####.######## #.....)...... ###########.######....# #≈≈≈(..P♣P#.# ... #≈≈≈≈....##.# . #≈≈≈.....##.# #≈≈≈..♣..().# You could see a gnoll and a ball python (sleeping). Vanquished Creatures A goblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sweeb the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 55 | D:1 | Mangled by a gnoll Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, minmay_tree_intersection Action || total -------------------------++------- Melee: Spear || 15 Constrict || 2 Tentacles || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------