Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 0 Swan the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on May 30, 2016. Safely got out of the dungeon. The game lasted 00:00:08 (1 turns). Swan the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 6 levels left rFire x . . SeeInvis . e - +0 club rCold + . . Gourm . d - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 b - Sif Muna's Incunabulum of Enhancements Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 Skills: Level 1.0 Shields + Level 3.0 Spellcasting Level 1.0 Necromancy Level 1.5 Fire Magic Level 1.5 Air Magic Level 1.0 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Swan the Mummy Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..# +.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Swan the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Swan set off with: a book of Air, Sif Muna's Incunabulum of Enhancements, a scroll of teleportation, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Safely got out of the dungeon.